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datamass sos


(PSN)santospizarro
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  • Alarms set off robots, and triplaser systems
  • unhackable bursas, cephalon common enemies, musical changes, simaris support, ninjas.
  • reload and zoom accentuated by water from rain or sprinklers due to atmospheric changes and explosions, lasers and robot at consoles guard access.
  • explosions summon ghouls and bursa.
  • abilities can be hindered during explosions
  • bonus rewards
  • simaris and robotics added
  • alarms trigger cause specters and bursa to appear even if resolved.
  • rollers automatically buy time for enemies and S#&$ to energy can enfeeble,
  • hacking is made more difficult and rewarding.
  • roller enemies to appear at alarm and hack consoles, however to keep players from bouncing around exploring is inhibited by flyingbirds beacons, and birds like condrocs who have been modified or infested to patrol the sky,  
  • dirt and rain causes reload and aim discrepancy during explosions, 
  • acid rain after explosions changes lighting and affects armor, abilities, and regeneration, maybe radiation damage, but the rewards and enemy types that appear can be robots with stabilizers and monsters, the explosions can cause thermal fractures, and rare enemies, mods, and the elemental equipment to become unstable and change just like gauss causes rifts on elemental attacks, being in a surface with water could strenghten your melee attack and energy regeneration, but on dry land or sand apparent void and teleportation and features can be haltered and take up more energy, so players are not ALWAyS bullet jumping or calling up a repetitive tactic.

been stuck with the mission to scan 3 arid lancers for simaris for a week now, and havent to complete it because the enemy to scan is not always present or the data mass and team mates gets manipulated or put into a different inaccessible area of the games wall, etc. The level design lacks some push button and things to hack, and the dust and sand dont really add anything to the game play, alot of upper levels are inaccessible like the lagoons and lakes at cetus just resets your character, and dont add to gameplay, so they should be some warning animations and UI additions, no loud sounds, just warnings and nets for the time being, players just want to go to the secret areas of the levels and caves, the sky should have some birds and guns, or robots which distract the players from hopping around, keeping them grounded.

the improvements datamass and scanning should be guaranteed or enough to collect points from the energy footprints and also the nearby enemies grow stronger or have hints, for this hide and seek S#&$ to work you have to add some extra weapons and orbiter gifts or some good rewards, the sidequest players get ripped off because the target is murdered by some idiot so you cant complete the mission, and it takes a lot of time to just go around looking for it when simaris decides to not help out, to at least get bonus points and items or new BPs, otherwise we get bored and quit, i have completed this mission before with my other characters but now am on PC, so i experience alot of disconnects and host problems, or that all team mates can carry segments to speed up when they arrive at the console alarms go off, and shooting sets of robots and guardians dogs to appear while like in cetus a time for hacking gives way fo team play, instead of just clicking on the first console, the datamass could have wheels or be on a standby, so its not misplaced it could also be made heavy like the dragon keys the area being hacked or interrupted should bring down the players energies and shields or cause some detriment if the player is taking damage, however barook enemies should get adjusted, knockback should be made apparent and maybe being able to block all bullets should cause some weights or detriments so the ability is not abused, meanwhile the area exploding and being hacked should call elite enemies, the areas become engulfed in smoke and devices are activated, pack of dogs, and beastmaster should have larger sand monsters and weapons to find in the area, the turrets should require some access key and hacking for players, until then a hack will do

Edited by (PS4)santospizarro
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