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Corrupted weapons? Small void mission refresh?


Whiskered
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Hello fair people.
Thank you for your time.

Corrupted are currently least developed and interesting faction to fight against. Also void missions are almost irrelevant besides getting argon crystals.

Main focus of this topic is a suggestion how it could be expanded upon with existing in game resources.

First thing I'd suggest is an option for players  to get corrupted weapons.
Weapons utilized by corrupted enemies but with certain twist. Similarly like corrupted mods comes with positive stat and negative stat. Corrupted weapons could operate on similar basis. Having certain stats cranked up to eleven while others would drop. This could additionally breathe some life into some older and less popular weapons.
So with all current corrupted enemies it would be :

- Corrupted Dual Cleaver
- Corrupted Ogris

- Corrupted Gorgon
- Corrupted Dera
- Corrupted Sheev
- Corrupted Sturn
- Corrupted Prova
- Corrupted Lanka
- Corrupted Vulkar

There are many ways to handle that. Simplest and fastest would be to just add blueprints of  those into the reward tables of Void missions. blue print could be just original weapon + argon crystal + void traces  + salvage.
Making some new stats and textures would suffice.

However idea could be bigger, broader.
For instance, this expansion of void could introduce new relic type. Lesser relic, it comes from more or less modern age. You could open them at any fissure, rewards would mostly include trinkets of some resources like oxium, orokin cells, maybe soem forma. Obviously corrupted blue prints would be main drive to open them at the fissures, but why not to make it even more interesting and bigger?
Corrupted moa model and brackets blue print to craft new moa?
Maybe corrupted weapon for our sentinels that Orokin turrets are using?


Now back to enemy choices.
Corrupted enemies are unique as all of them are pre-exisitng enemies controlled by neural array. They come from various times and factions. Assimilated into defense network. This is a great potential to add some older units not commonly used by factions. for example there could be present grinner biologists/medics. Sharing spawn slot with the ancients (means 50/50 chance to spawn one or another) role could be  buffing Armour to allies and armed with corrupted acrid that applies viral status.

And many many more chances to explore back ground and history of corpus and grinner units and armaments.

I believe that making more varied enemies and  loot weapon drops would refresh some interest in void.

 

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