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Textue Filtering Issues help


Modrew71
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Hey there everyone, I know this a bit random to bring up since that usually consort to the forums as much, but given ongoing circumstances with my game I feel I need to finally bring this up

For the past few weeks (possibly a mouth by now) I've been experiencing bizarre graphical issues in regards to certain textures that isn't filtering right, two in particular has been very maddening to say the least

The first thing I wanna share is regarding the Plains map; whenever I enter the area, the ground texture "sinks" Leaving the everything apart from the ground itself visible, this has created a huge problem as it's literally impossible to navigate

The next is regarding the outdoor Venus maps, while not as huge of a issue like the Plains situation, it's still a big point of contention. The said issue seems mostly effecting the snow textures, where it'll be replaced with a nasty black graphical error, so far from what I've noticed it only seems to be this type of tile-set that's doing this (though I am yet to test if this applies to the other Corpus snow map)

The third issues (or issues as I've just noticed it) is another open map problem, this right is to do with the rock textures and models of Orb Vallis, where they seem to be more polygonal and the texture of them appears to be "shinny" While not as bad to navigate outside, it is however quite a nightmare in caves as the shinny textures makes it so hard to differentiate from what I can walk & climb on
A new issue I've just discovered is the performance seems to dip in Orb Vallis when too animation happens on one screen

My fourth issue, seem to be the texture filtering on alternative skins on the Warframes (mostly Tennogen stuff), this one is pretty self-explanatory, but basically certain skins don't load in as right when compared to others, making it very burly. A recent test with Excalibur not as the present issues as mentioned, but some skins (minus the helmet) don't load in at all in the preview, with one in particular where the head texture for one skin is glitching out between the default & the skin's textures

And finally the last report is missing icons within menus, certain icons appear to not load at all when I navigate, while I have yet to see all the ones that is having this issue, the first time I notice this was in the Nightwave screen where certain icons are not there

Anyway, that's all the graphical errors I'm having so far and can't seem to fix, a friend suggested updating my drivers which I did on GeForce, initially I thought it solved at last, but to my dismay it's still happening, so I don't what to do now, so I hope anyone reading would know the solution to these problems, as it's causing some serious disruption from playing, I would greatly appreciate the feedback

(I will provide a link to my Steam containing the images for reference:  https://steamcommunity.com/id/dontcomebackyehear/screenshots )

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Been having the same problem in cetus, plains and orb vallis since the last update...

I really hope it gets fixed or there is a way to fix this because the plains just became almost unplayable.

Check the pics..

https://imgur.com/pJ0ZHZ9

https://imgur.com/D14jlea

https://imgur.com/ORcF7d2

https://imgur.com/xorU8v7

https://imgur.com/o1QhhMq

Edited by Zygoma
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2 hours ago, Modrew71 said:

Oh Jesus-

So I'm not the only one that's been having these issues then ;A;

I take that you updated your drivers also? It's been really disheartening by not being able to play the game properly with all these graphical bugs T_T 

It was working fine before the Saint of altra update, it came, i updated the game went to the plains for a bounty, and there it was every texture is misplaced, its like if you were walking on air and you can't see the enemies since they are below the misplaced texture, went to the vallis and it was the same there too, and the Flickery wavery for Tennogen skins ...  yeah i have that too .. Hope this gets fixed or just get some solution.

Edited by Zygoma
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