lautalocos Posted September 29, 2013 Share Posted September 29, 2013 everyone says that high level enemies have a really bad armor scalling, but they don´t only have that, they too do waaay too much damage. what is the difference between a squishy nova and a resistant saryn on high level missions? almost none. the saryn will resist 2 seconds before diying, the nova only 1,5. what is point on having warframes with lots of health or shields when enemies do that much damage? as an example, defense missions without a frost are so hard because if the pod receives damage for 2 seconds it´s already destroyed. melee weapons are even weaker because of this too, and even if they did more damage they still would be weak. it´s safer to shoot behind cover than to charge with your melee weapon. unless they give the players some way to evade enemie fire besides taking cover (which is something DE doesn´t want, they don´t have a cover system because they want to keep movement) i think that warframes which are suppoused to be resilient in early levels (rhino, saryn, frost) should stay that way, resilient. and of course, even squishy warframes are a bit too squishy too. Link to comment Share on other sites More sharing options...
101blubb Posted September 29, 2013 Share Posted September 29, 2013 (edited) It'd be great if enemies didn't have hitscan weaponry so that people could actually show some skill in dodging enemy fire. Edit: It doesn't solve the cryopod-instadeath "feature", I'm aware of that. I have no clue how to fix that aside from giving the pod scaling health - which sounds silly to me. Edited September 29, 2013 by 101blubb Link to comment Share on other sites More sharing options...
R3leaZ Posted September 29, 2013 Share Posted September 29, 2013 It'd be great if enemies didn't have hitscan weaponry so that people could actually show some skill in dodging enemy fire. Edit: It doesn't solve the cryopod-instadeath "feature", I'm aware of that. I have no clue how to fix that aside from giving the pod scaling health - which sounds silly to me. But.. the cryo already has scaling health... They implemented that some time ago. Link to comment Share on other sites More sharing options...
Zubaz Posted September 29, 2013 Share Posted September 29, 2013 It is the problem; too hard hitting and too hard to kill at the same. The most glaring example is Evisacators, I can live with them one shoting entire cell if they got one shotted themselves too. But noooo, they get their insane armour on top of almost 1K damage per shot towards the end of Phobos. And may Tenno Gods help you if you end up in lvl 50+ alert in Phobos. Link to comment Share on other sites More sharing options...
101blubb Posted September 29, 2013 Share Posted September 29, 2013 But.. the cryo already has scaling health... They implemented that some time ago. Really? Does the pod scale with the avg level of whatever wave you're going up against? Link to comment Share on other sites More sharing options...
LazyKnight Posted September 29, 2013 Share Posted September 29, 2013 (edited) everyone says that high level enemies have a really bad armor scalling, but they don´t only have that, they too do waaay too much damage. They should likely cap the growth of NPC's damage at the level range 50-60. The NPC are dangerous enough at level 50 and past this point it just is a suicidal venture to even try to take hits past level 70. Edited September 29, 2013 by LazyKnight Link to comment Share on other sites More sharing options...
R3leaZ Posted September 29, 2013 Share Posted September 29, 2013 Really? Does the pod scale with the avg level of whatever wave you're going up against? Yes. That is atleast what DE said in one of their patch notes. Link to comment Share on other sites More sharing options...
lautalocos Posted September 29, 2013 Author Share Posted September 29, 2013 It'd be great if enemies didn't have hitscan weaponry so that people could actually show some skill in dodging enemy fire. Edit: It doesn't solve the cryopod-instadeath "feature", I'm aware of that. I have no clue how to fix that aside from giving the pod scaling health - which sounds silly to me. indeed, but not only they shouldn´t have hitscan weapons, they should too not have so good accuracy. if im wallruning, sprinting, sliding and rolling around, they shouldn´t have such an easy time hitting me Link to comment Share on other sites More sharing options...
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