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Rhino Stomp!


Razer_Angel21
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I don't know if this is written somewhere here in the forums or in the wiki but i "think",rhino's stomp chains from enemies almost infinitely as long as they are close to each other,because on a defense mission i used stomp to destroy a container(yes i like wasting energy for nothing but destroying a container and getting another energy orb),and i am surprised it failed to destroy the container(the shockwave effect failed to make contact with the container),so i used stomp again closer to the container.Now,let's go forward a bit,i have lots of enemies spawning already and....i used stomp,and i am once again surprised because it reached about 40 in-game meters!!!!!(the enemies are close to each other so i had the conclusion that the stomp effect gets farther and farther as long as it catches some enemies to chain to,and i measured it by using the way point on the last enemy the stomp hit while it's on stasis).So,once again,can anyone confirm this?

 

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Instead of deleting the old punch move that was too similar to the stomp they should just change the name to like..."Quake" or something and randomly pick either animation whenever you use the ability. Same effect and all, I just liked that animation, lol

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