MueR Posted October 1, 2013 Share Posted October 1, 2013 (edited) So.... I've been pouring hundreds of fusion cores and those damned useless skill mods (Pull, Well of Life, Decoy, you know them) into Serration and Hornet Strike. Every time I finally get that bar to the top, I get the message that fusion is not possible, because it will exceed the capacity of $randomWeapon. So, here's the process: 1. Switch to that weapon 2. Remove a mod from it. 3. Go to mods 4. Find mod I wanted to upgrade 5. Add a fusion core. 6. Message pops up about capacity on a different weapon. 7. Go to 1. This is a massive annoyance. It's time-consuming, laborious and tedious. DE, please change the capacity dialog so that it will show all weapons affected. Bonus points if you add an extra button that will automatically remove the mod from those weapons or frames that cannot equip it. Something like this: (unsure if this is supposed to go in Weapon or General feedback, but what the heck..) Edited October 1, 2013 by MueR Link to comment Share on other sites More sharing options...
Silraed Posted October 1, 2013 Share Posted October 1, 2013 Yes we need this. Another thing that really bugs me is getting the popup box about not being able to use a mod on my weapon that is also on a sentinel weapon, even when I am not currently using that sentinel weapon. Link to comment Share on other sites More sharing options...
DCypherThis13 Posted October 1, 2013 Share Posted October 1, 2013 +1 to both of you. We need this, badly. Link to comment Share on other sites More sharing options...
EganMC Posted October 1, 2013 Share Posted October 1, 2013 I love you. Link to comment Share on other sites More sharing options...
Sethrea Posted October 1, 2013 Share Posted October 1, 2013 Yes please. Link to comment Share on other sites More sharing options...
The_OG_Slinger Posted October 1, 2013 Share Posted October 1, 2013 So.... I've been pouring hundreds of fusion cores and those damned useless skill mods (Pull, Well of Life, Decoy, you know them) into Serration and Hornet Strike. Every time I finally get that bar to the top, I get the message that fusion is not possible, because it will exceed the capacity of $randomWeapon. So, here's the process: 1. Switch to that weapon 2. Remove a mod from it. 3. Go to mods 4. Find mod I wanted to upgrade 5. Add a fusion core. 6. Message pops up about capacity on a different weapon. 7. Go to 1. This is a massive annoyance. It's time-consuming, laborious and tedious. DE, please change the capacity dialog so that it will show all weapons affected. Bonus points if you add an extra button that will automatically remove the mod from those weapons or frames that cannot equip it. Something like this: (unsure if this is supposed to go in Weapon or General feedback, but what the heck..) good Idea 1 up Link to comment Share on other sites More sharing options...
OldJerseyDevil Posted October 1, 2013 Share Posted October 1, 2013 Excellent suggestion! +Rep for pointing out the obvious and coming up with a positive solution. In the meantime I'll just keep mashing the "REMOVE ALL" BUTTON -ojd- Warlord: "Chi to Meiyo"{Blood & Honor.} Link to comment Share on other sites More sharing options...
-CM-SASMcBride Posted October 1, 2013 Share Posted October 1, 2013 yes this sounds proper useful i +1 Link to comment Share on other sites More sharing options...
Renkai141 Posted October 1, 2013 Share Posted October 1, 2013 To add this, OP. Plz, add to your image a "scrolling bar" so there can be a scroll for those hundreds of people with a huge amount of arsenal of different weapons. So they don't have to make the box bigger.<br />And to fix what the first one said would be "Remove mods & Continue".<br />or a small warning "By click removing mod, you are removing the mods from the weapons and upgrading the mod" < or something like that. Information, has a really big place in gaming- the better it is the better it gets. Link to comment Share on other sites More sharing options...
MueR Posted October 1, 2013 Author Share Posted October 1, 2013 To add this, OP. Plz, add to your image a "scrolling bar" so there can be a scroll for those hundreds of people with a huge amount of arsenal of different weapons. So they don't have to make the box bigger.<br />And to fix what the first one said would be "Remove mods & Continue".<br />or a small warning "By click removing mod, you are removing the mods from the weapons and upgrading the mod" < or something like that. Information, has a really big place in gaming- the better it is the better it gets. Scrollbars should not be in popup dialogs. Either the box should size to allow all info on there, or the information should be condensed. If the list gets too long, they could just put all weapons on a big long (wrapping) line separated by commas. They could also do this for two weapons for example, that saves the trouble of having two layouts for the dialog. I would think that the question "Remove [mod name] from these weapons?" would be obvious enough actually. It's stating exactly what the action would do: remove the mods from the weapons. Link to comment Share on other sites More sharing options...
Ganjiblob Posted October 1, 2013 Share Posted October 1, 2013 Yes we need this. Another thing that really bugs me is getting the popup box about not being able to use a mod on my weapon that is also on a sentinel weapon, even when I am not currently using that sentinel weapon. There should be a little icon in the corner of mods you have equipped (like in the full list) on the upgrade screens). Hovering over such a marked mod should bring up a tip saying what weapons it is installed on.It bugs me when I fuse a load of junk mods to discover I have three different incarnations of the same placeholder mod on three different weapons. Mods used on sentinel weapons should maybe have a big cross on them in the main weapons interface (and vice versa) if it is absolutely necessary to show them at all. Link to comment Share on other sites More sharing options...
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