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[Empyrean] Please bring back the non-Elite CUTTERS that use auto-guns in higher Railjack Missions. Non-Elite Railjack enemies don't spawn in Veil Proxima bug?


SprinKah
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I really miss the Grineer Cutters that use autoguns in earlier missions like Earth and early-Saturn. After around half of Saturn, they start to disappear and be replaced with these Elite Cutters that shoot these "homing rockets" that sometimes I feel like they don't even hit at all, I try to stand right in front of them and let their rockets land but sometimes I don't feel or see anything, sometimes they do but they don't have that "UMPF!" that the regular Cutters' autoguns display. A lot of mini-explosions happening, very nice visual and ear candy to me.

I'm not saying to remove them but add them alongside with Elite Cutters. Elite Cutters are a little tougher to kill, Non-Elite Cutters are easier to kill I think it's a win-win situation. 

To summarise:

- Bring back Normal Cutters that use autoguns in later Grineer Railjack missions (Veil, late-Saturn) along side with Elite Cutters, they give a nicer sense of...impact. 

 

Edit: Non-elite Cutter,Flak, Raktis codex picture appears when you hover the mission nodes in Veil Proxima but they don't appear in mission, perhaps it's a bug that they don't appear. 

 

Edited by SprinKah
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1 hour ago, LeTigreVolant said:

Non-elite exo cutter (like every non-elite variant) are on the droptable so their absence is most likely a bug.

yeah, I even see the codex entry picture of them when I hover around the mission nodes in the Veil Proxima but they don't spawn for some reason. THey have brown-ish and red color scheme and not the silver+red scheme of the Elite ones.

 

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