SprinKah Posted December 16, 2019 Share Posted December 16, 2019 (edited) I really miss the Grineer Cutters that use autoguns in earlier missions like Earth and early-Saturn. After around half of Saturn, they start to disappear and be replaced with these Elite Cutters that shoot these "homing rockets" that sometimes I feel like they don't even hit at all, I try to stand right in front of them and let their rockets land but sometimes I don't feel or see anything, sometimes they do but they don't have that "UMPF!" that the regular Cutters' autoguns display. A lot of mini-explosions happening, very nice visual and ear candy to me. I'm not saying to remove them but add them alongside with Elite Cutters. Elite Cutters are a little tougher to kill, Non-Elite Cutters are easier to kill I think it's a win-win situation. To summarise: - Bring back Normal Cutters that use autoguns in later Grineer Railjack missions (Veil, late-Saturn) along side with Elite Cutters, they give a nicer sense of...impact. Edit: Non-elite Cutter,Flak, Raktis codex picture appears when you hover the mission nodes in Veil Proxima but they don't appear in mission, perhaps it's a bug that they don't appear. Edited December 18, 2019 by SprinKah Link to comment Share on other sites More sharing options...
LeTigreVolant Posted December 17, 2019 Share Posted December 17, 2019 Non-elite exo cutter (like every non-elite variant) are on the droptable so their absence is most likely a bug. Link to comment Share on other sites More sharing options...
SprinKah Posted December 18, 2019 Author Share Posted December 18, 2019 1 hour ago, LeTigreVolant said: Non-elite exo cutter (like every non-elite variant) are on the droptable so their absence is most likely a bug. yeah, I even see the codex entry picture of them when I hover around the mission nodes in the Veil Proxima but they don't spawn for some reason. THey have brown-ish and red color scheme and not the silver+red scheme of the Elite ones. Link to comment Share on other sites More sharing options...
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