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[Railjack] Suggestions for new mission types.


Ulex135
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While I do like Railjack so far.  I do want to suggest some different mission types for variety sake.  So with that in mind here are my two suggestions.

First: Disarmament

The objective for the mission is to slow and disarm a large bomb before it can move across the map and reaches the minimum safe distance to it's target. From the start point next to the Railjack (to prevent slower ship from having trouble without a skilled pilot) to and end point past a few enemy bases (more on them later).  The Railjack can slow the bomb down by maintaining a minimum distance to the bomb while an away team work at disarming the bomb from the inside. (You can make the bomb a modified Formosan core and that tractor beams or something is being used to slow it down).

Disarming the bomb will be much like the interception mission type but in one room (the bomb was never meant to be piloted after all, only armed). With only one zone active for the Tenno to stand in while they decay the reactor of the bomb.  However all the remaining zones can be used by the enemy to rearm the bomb and add more time to the counter should they be allowed to stand there.  It should be possible to a lone Tenno to handle the disarming of the bomb and killing the enemies but not possible for the whole crew to help by standing on the same area.  

The enemy bases will be sending boarding parties to both the Railjack and the bomb to keep pressure on both.  With the idea party set up being one Tenno disarming the bomb, one pilot, one engineer/support gunner and lastly one free Tenno to either destroy crew ships and/or help out killing the boarding parties on both the bomb and the ship.  Once the core had been decayed enough to no longer pose a threat to the target (a colony perhaps) then the self destruct is turned on and the Tenno can leave without fear of the Grineer arming it again.

 

Second: Procurement.  AKA Grand Theft Auto

The objective of this mission type is to steal and escape with a number of Grineer Crew ships. A large force of ships (consisting of 1-2 Crew Ships and a large number of fighters) will spawn on the map near the center.  The objective is to steal those crew ships with the Railjack acting as support as they escape to a targetted safe zone where they can be picked up. However to make things more difficult there will be bases littered around that will be launching boarding parties to not only attack the Railjack crew but also to take back the crew ships.  This can be an endless game mode if you chose to make it.  With rewards given for each second ship captured safely.  With just crashed ships only making the mission longer.

The ideal set up for this mission will be two crew ship pilots, one Railjack pilot and lastly one engineer to keep the ships flying.  The engineer will probably want some tactical intrinsics to help them teleport from ship to ship so they can seal holes and repair the core. 

If the Tenno only steal one ship (Which should be fine in a 1-2 man team) then the second spawned crew ship should attempt to flee in the other direction to get out a distress signal.  Which if they are successful will auto end the mission.  Not in a failure but they will sent word back to the fleet of what the Tenno are attempting and no longer cause ships to spawn in anymore. 

 

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