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Warframe Suggestion: "hunt"


Stylvan
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The idea around this Warframe is that they take out the high-priority targets, with having some CC to help keep their distance and squishiness intact, which is important. So, lets go into the stats:

 

 

Shields: 300
Health: 300

Power: 175

Armor: 10

Sprint Speed: 1.1

Stamina: 10

 

Polarities: V x2 | Aura: V

 

 

As you can see, Hunt is a bit squishy, but Hunt's kit is the reason for that:

 

Steady Shot:

- Your next (non-explosive) 1-2 weapon discharge(s) do +X% (thinking about 35%-50%) more damage.

| Benefits from Focus mod, multiplicatively. NO CAST TIME/ANIMATION.

 

Caltrops:

-Throw caltrops to target area (short range). Enemies passing through take X damage (slight damage, 50-75) and are slowed. Lasts 15 seconds.

| Benefits from increased time and Focus mod.

 

Explosive Shot:

- Your next (non-explosive) weapon discharge does AoE damage to enemies in a short radius. Deals 24%-30% of damage dealt as AoE damage.

| Only immediate damage procs the AoE. EX: Acrid's DoT won't trigger it. Benefits from Focus mod, multiplicatively, and Stretch. ALSO NO CAST TIME/ANIMATION.

 

Headseekers:

-Buff the party. While buffed, headshots do +X% damage (thinking around 65% at max; so it's better than Rhinos). Lasts 12-18 seconds.

| Benefits from increased time mods. This ability allows Corpus crewmen heads to take damage from bullets.

 

---------------------------------------------------------------------------------------------------------------------------------------------------

Afterthoughts:

 

He/she boils down to being a caster warframe, but that is weapon-dependant.

 

So, Hunt's kit has a lot of percent damage to it. Due to that, his/her damage really, really scales from his/her weapon's damage. Meaning, a bad weapon choice can really hinder Hunt. But if given the right weapon choice, he/she can really shine, especially when combining powers together.

 

With some energy usage, he/she can one-shot any heavy (while taking out lesser enemies in the process), even in the higher levels. Which is important. At the same time, Caltrops brings a low-energy CC (great for choke-points) which can be very helpful outside of Defense mission types, something not yet in the game.

 

The no casting on 1 and 3 allow for quick reactions to opportunities that present themselves.

 

Just keep in mind this Warframe is more focused for high-level missions. Ones where you can't one-shot every enemy. You bring him in as a support damage type. Nova/Saryn/Mag will not be getting every single enemy out there with their ultimates, so you use Hunt to help clean up anything missed.

 

Let me know what you guys think!

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The idea around this Warframe is that they take out the high-priority targets, with having some CC to help keep their distance and squishiness intact, which is important. So, lets go into the stats:

 

 

Shields: 300

Health: 300

Power: 175

Armor: 10

Sprint Speed: 1.1

Stamina: 10

 

Polarities: V x2 | Aura: V

 

 

As you can see, Hunt is a bit squishy, but Hunt's kit is the reason for that:

 

Steady Shot:

- Your next (non-explosive) 1-2 weapon discharge(s) do +X% (thinking about 35%-50%) more damage.

| Benefits from Focus mod, multiplicatively. NO CAST TIME/ANIMATION.

 

Caltrops:

-Throw caltrops to target area (short range). Enemies passing through take X damage (slight damage, 50-75) and are slowed. Lasts 15 seconds.

| Benefits from increased time and Focus mod.

 

Explosive Shot:

- Your next (non-explosive) weapon discharge does AoE damage to enemies in a short radius. Deals 24%-30% of damage dealt as AoE damage.

| Only immediate damage procs the AoE. EX: Acrid's DoT won't trigger it. Benefits from Focus mod, multiplicatively, and Stretch. ALSO NO CAST TIME/ANIMATION.

 

Headseekers:

-Buff the party. While buffed, headshots do +X% damage (thinking around 65% at max; so it's better than Rhinos). Lasts 12-18 seconds.

| Benefits from increased time mods. This ability allows Corpus crewmen heads to take damage from bullets.

 

---------------------------------------------------------------------------------------------------------------------------------------------------

Afterthoughts:

 

He/she boils down to being a caster warframe, but that is weapon-dependant.

 

So, Hunt's kit has a lot of percent damage to it. Due to that, his/her damage really, really scales from his/her weapon's damage. Meaning, a bad weapon choice can really hinder Hunt. But if given the right weapon choice, he/she can really shine, especially when combining powers together.

 

With some energy usage, he/she can one-shot any heavy (while taking out lesser enemies in the process), even in the higher levels. Which is important. At the same time, Caltrops brings a low-energy CC (great for choke-points) which can be very helpful outside of Defense mission types, something not yet in the game.

 

The no casting on 1 and 3 allow for quick reactions to opportunities that present themselves.

 

Just keep in mind this Warframe is more focused for high-level missions. Ones where you can't one-shot every enemy. You bring him in as a support damage type. Nova/Saryn/Mag will not be getting every single enemy out there with their ultimates, so you use Hunt to help clean up anything missed.

 

Let me know what you guys think!

The stats aren't squishy, their moderate.

 

As for abilities, they're ok at best

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