CaveCricket48 Posted October 5, 2013 Share Posted October 5, 2013 (edited) Have it trigger with a 100% chance on all levels, and make the damage increased by ranks. Edited October 5, 2013 by CaveCricket48 Link to comment Share on other sites More sharing options...
-Naero- Posted October 5, 2013 Share Posted October 5, 2013 nah, no need. Link to comment Share on other sites More sharing options...
Guest Posted October 5, 2013 Share Posted October 5, 2013 Use split chamber and it'll hit like 95% of the time. -_- Link to comment Share on other sites More sharing options...
jpvi1207 Posted October 5, 2013 Share Posted October 5, 2013 or make it scale with the damage mods like before Link to comment Share on other sites More sharing options...
Zombie_Sprinklez Posted October 5, 2013 Share Posted October 5, 2013 After the whole damage fix, I think Thunderbolt is fine where it is. All it is is the icing on the cake after you've dedicated a few Forma towards your bow. Link to comment Share on other sites More sharing options...
CaveCricket48 Posted October 5, 2013 Author Share Posted October 5, 2013 (edited) It's the inconsistency that bothers me, combined with the fact that bows are slow firing weapons. Probability mechanics don't work well on slow firing weapons as they do for high fire-rate ones. Edit: Pair with a high-rank Multishot mod for maximum effect. Calculating per shot, you'll have a chance of 48,9% to have at least 1 explosion and therefore a 51.1% chance of having none (and 8.1% to have 2). From the wiki. Edited October 5, 2013 by CaveCricket48 Link to comment Share on other sites More sharing options...
Zombie_Sprinklez Posted October 5, 2013 Share Posted October 5, 2013 It's the inconsistency that bothers me, combined with the fact that bows are slow firing weapons. Probability mechanics don't work well on slow firing weapons as they do for high fire-rate ones. Edit: Pair with a high-rank Multishot mod for maximum effect. Calculating per shot, you'll have a chance of 48,9% to have at least 1 explosion and therefore a 51.1% chance of having none (and 8.1% to have 2). From the wiki. I think that is fine where it is though. Honestly, when I use Thunderbolt, it activates when I don't want it to, and I think a 50% chance of an explosion makes sense. That's just me anyway. Link to comment Share on other sites More sharing options...
Guest Posted October 5, 2013 Share Posted October 5, 2013 Lol well the wiki isn't accurate all the time, i swear some people treat that thing like a personal bible. From experience of using all three bows damn near all the time, when i've but split chamber and thunderbolt on them it explodes damn near each shot. If it doesn't explode, then it usually does on the next one. Thunderbolt is fine where it's at and there are more important mods/things that need to be looked over. Link to comment Share on other sites More sharing options...
yarash2110 Posted October 5, 2013 Share Posted October 5, 2013 Or just make it scale with mods so it will be usefull? Link to comment Share on other sites More sharing options...
TheWargiCorgi Posted October 5, 2013 Share Posted October 5, 2013 No what is should becomeis have a 50% chance and/or reflect your weapons damage in the radius and alos apply impact damage to enemy Link to comment Share on other sites More sharing options...
101blubb Posted October 5, 2013 Share Posted October 5, 2013 Use split chamber and it'll hit like 95% of the time. -_- 51%, to be precise. Link to comment Share on other sites More sharing options...
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