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Railjack Pilot feedback


Lluid
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  • Let the pilot see the blue circles that indicate a squadmate is in a crewship (we see them only in archwing)
  • Let the pilot set waypoints outside the railjack to help boarders
  • Pilot rank 10 perk has no impact at all. I'm fine with high level perks being less important, but this one doesn't add anything to the experience.
  • Accessing and leaving the dome station takes too long, especially in solo
  • In the heat of battle, accessing the tactical screen is frustrating because it makes you lose a few seconds (screen fading and loss of mouse control).
  • When the pilot accesses the chat, please move his mouse to the center of the screen (to avoid doing loops while typing). Same for tactical screen.
  • Make enemy level consistent in the entire game ! I know the intention is to make railjack enemies tougher because they are less numerous than usual, and that's fine, but the level displayed above their head should represent their personal toughness, not the difficulty of their squad. Most players are confused at first to see enemies much more dangerous than usual at that level.
  • Railjack weapon status can stack, and that's fairly important in order to one shot crewships in the veil with the dome, so please add an indication of the number of status stacks. Example : Change the color of the status icon to be white, yellow, orange or red similarly to criticals.
  • The derelict optional objective should have more consistency. It can appear in the veil (more in highest levels) but has weird effects : enemy fighters keep targeting the door, there's not always a console, and not always a waypoint when there is a console. I think it would be more satisfying if there was always a console, and never a waypoint so that we have to search. Even better, replace consoles with actual caches.
  • Even as the host, sometimes ramsleds manage to get in while being clearly out of reach in front of us (about once every 3 missions)
  • Like 1
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