Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Problem with the Simulacrum?


LXSL8
 Share

Recommended Posts

So I am listening to this thing where there is a Steve talking to a couple content creator types, inc. TacticalPotato.

The Steev (a sort of Greneer combat knife) voices the opinion that the Simulacrum makes for less interesting and nonrepresentative vids when people take their guns out there to test things and see how the newest weapon copes with high level enemies.

So I propose fiddling with the Simulacrum a bit.

Put a thing in its controls so that there's a chunk of map that can be just swapped out for things like 'Ice world with Corpus wreckage', 'Jungle with Heavy Machinery', 'Greneer Galleon With Space Cancer', or 'Club Sandwich With Coleslaw', and let the person testing their toys just have that little adjustable arena where they can leap in, fight, leap out (and be ignored by the enemy when they leave the combat pit portion of the map) and then fiddle with their mod loadout or change guns, then hop back in to see how fast the enemies splatter this time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...