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A bump for hard mode beyond level increase


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Dear DE,

Based on your idea for hard mode, I think more can be added for that other than simply increasing enemy level since level 100 is pretty much a normal playground level with our power.

What I'm going to suggest is putting some extra conditions that aren't capping us to make it harder, but more conditions to make people play more actively to avoid mission failure by putting more failure condition like this thread I made

I believe this can make hard mode being harder than just increasing enemy level to make it more challenging since you have to play the mission instead of standing on one place spamming AoE abilities to kill them without looking at them

I hope this can be consideration for hard mode

Regards,

One of your players

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