Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Carrying Companions


EinarTheRed
 Share

Recommended Posts

The ability to carry allies to the exit. Basically, if a team member is willing they can pick up their dead ally and carry   them to the end. (Will force secondary weapon like missions where you must get the data terminal things. If switched to primary, the switch will be much slower to set down your ally.)(Maybe have rewards for team members who do this, or something, it would be a cool thing rather than leaving their corpse. Problems can occur with multiple downed allies. The downed ally will receive some credits on mission completion. (Maybe half the credits, while the carrier receives the other half.)(If the sentinel still lives it will still follow the body, but will not supply anything more than a gun along the way.) (Potential speed decrease for the carrier as they are doing this.)


 


Imagine Rhino, with his slow helmet on... and the hobble dragon key... and carrying someone. take a million years to get to the exit.


Link to comment
Share on other sites

 

The ability to carry allies to the exit. Basically, if a team member is willing they can pick up their dead ally and carry   them to the end. (Will force secondary weapon like missions where you must get the data terminal things. If switched to primary, the switch will be much slower to set down your ally.)(Maybe have rewards for team members who do this, or something, it would be a cool thing rather than leaving their corpse. Problems can occur with multiple downed allies. The downed ally will receive some credits on mission completion. (Maybe half the credits, while the carrier receives the other half.)(If the sentinel still lives it will still follow the body, but will not supply anything more than a gun along the way.) (Potential speed decrease for the carrier as they are doing this.)

 

Imagine Rhino, with his slow helmet on... and the hobble dragon key... and carrying someone. take a million years to get to the exit.

 

 

This would also be an effective system if the Tenno are looking out for each other.

 

It should just increase the ally's bleed out duration while he/she is being carried.

And be able to put him/her down to be revived?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...