PettiTheYeti Posted October 20, 2013 Share Posted October 20, 2013 We don't have a lot of stuff that's very useful in the gear menu (at least in my opinion), so I got to thinking that maybe various types of equipped mines could add a new spin on weaponry to play with. Only one type of mine can be equipped at once. Only one mine can be used per mission. When mines are placed, they are considered used, and you do not get them back even if they are not triggered. -Explosive mine - 250 dmg x 10m AOE -Electrical mine - 5 second stun x 10m AOE -Napalm mine - 20 dmg DOT x 10m AOE. Number of ticks calculated by distance from the mine when triggered. -Ice mine - 10 second move speed debuff x 10m AOE. Within 1m of the mine when triggered causes 3 second freeze on top of the movement debuff -Repulsor mine - Heavy Grineer style knockdown in a 360*. Does no damage, but will push back enemies from the center of the mine. 10m AOE But be careful when you place your mines. They affect the Tenno as well... Thoughts? Link to comment Share on other sites More sharing options...
UnworthySeraph Posted October 20, 2013 Share Posted October 20, 2013 I don't think mines fit into the overall theme of warframe, and if they affected teammates, that would just be a troll magnet. Link to comment Share on other sites More sharing options...
PapaKicks Posted October 21, 2013 Share Posted October 21, 2013 I like the idea, but I don't like the idea of just one per mission. I would prefer them be a projectile type weapon. Shoot a mine at a doorway type thing - once armed it becomes proximity detonation. Link to comment Share on other sites More sharing options...
luanle21 Posted October 21, 2013 Share Posted October 21, 2013 or we can make a tripwire type of things Link to comment Share on other sites More sharing options...
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