RadicalEcks Posted November 20, 2020 Share Posted November 20, 2020 I've had this happen about 6 times tonight, each time preventing completion of the Deadlock Protocol quest. Essentially, upon depleting Protea's final health bar, she spawns a large sphere in addition to her afterimages while preparing to rewind time. Using the charged Xoris to interrupt this ability causes the game to, for whatever reason, bug out and spawn a massive amount of overlapping visual effects - this causes the player 'frame to render at less than 1 FPS (although the game stays steady at 30 for me at least), Protea to regain all of her shield but otherwise cease to be interactable at all, and the quest state fails to update. For whatever reason, the Errant Spectres still animate and behave completely normally, and given enough time will kill the player character who cannot really react - even moving a few feet is incredibly difficult. I'm going to try and capture footage of this because it's kind of hard to explain, but the game is clearly generating way too many visual effects - you can hear the overlapping sounds from all of them as well. Link to comment Share on other sites More sharing options...
RadicalEcks Posted November 20, 2020 Author Share Posted November 20, 2020 Well, it's a bit lengthier than would be nice, but I did get video of it, apologies for keyboard noises: OS is Windows 10 if that helps at all. Link to comment Share on other sites More sharing options...
Wandering_Flower Posted November 20, 2020 Share Posted November 20, 2020 I'm having the same issue. I thought it was my computer but I guess it's a game problem. Link to comment Share on other sites More sharing options...
StreifiGreif Posted November 20, 2020 Share Posted November 20, 2020 Yeah, same issue here. I was tackling the quest for the first time and quite I managed to run through fine and then ... Glitch. So no successful mission for me either. Link to comment Share on other sites More sharing options...
StreifiGreif Posted November 21, 2020 Share Posted November 21, 2020 Update removed the bug to replace it with another. Now there's no laging, but after the 4th hit it's an endless loop, time starting to revert for 5 sec, then you can interact and there we go again. Link to comment Share on other sites More sharing options...
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