Xihyro Posted October 27, 2013 Share Posted October 27, 2013 (edited) Gravity Frame - ShiftGender : Male Concept art : http://eden-v.deviantart.com/art/Shift-GravityFrame-410147632?ga_submit_new=10%253A1383005360 I/ Stats Health : 100.0 (300.0 rank 30) Power : 150.0 (225.0 rank 30) Armor : 50.0 Shields : 100.0 (300.0 rank 30) Speed : 1.1 Polarities : 4x'='; 1x'-'; 1x'V' II/ Abilities 1. Shaping attraction []Shift launch a projectil surrounded by a field of attraction which attract violently his opponents Projectil travels up to 15/20/25/30 meters (Affected by Stretch) And suck up (similar fx to vauban's vortex) 4/8/12/16 opponents on it path, dealing 8/10/12/16 damage, then 150/225/400/500 damage when the missile disappear or when it meets an obstacle. Projectil is fast as Ash's Shuriken. Cost 25 EnergyNote: -The opponents are not considered as obstacles as long as the missile did not reach its limit of sucked up opponent. 2. Gravity Shockwave []Shift increases largely his weight to perform a powerful shock wave An area around Shift of 5/10/15/20 meters (Affected by Stretch) causes enemies to be stunned for 4/8/12/16 seconds and receive 20 damage per seconds (Not affected by Focus/Blind rage) Cost 50 Energy3. Altered Gravity []Shift begins to float in about ten centimeters of the ground, pulling(entailing) all his opponents around him in his rise, then creates two zones of opposite gravity (one on the "ceiling" of the room, the other one on the ground) who attract his opponents, "tearing" them in two An area around Shift of 3/6/12/18 meters (Not affected by Stretch) causes enemies to be held suspended in mid-air and take 4/8/16/20 Physics Impact damage (Affected by Focus/Blind rage) per second for 3/6/12/18 seconds (Not affected by Continuity) . Cost 75 EnergyNote: Shift is vunerable during Altered Gravity 4. Gravity-Shaper []Shift concentrates his energy to became a gravitational anomaly and modifies several times the gravity around him, makes opponents crush on roof, floor or any solid object A wide zone around Shift of 15/20/25/30 meters (Affected by Stretch) causes enemies to be shaken in all directions 4/6/8/10 times, dealing 200 Physics Impact Damage (Affected by Focus/Blind rage) for each times the enemies are "shaken". Cost 100 Energy Thanks you for reading Any feedback is appreciated. Sorry for my bad english (French) Edited October 29, 2013 by Xihyro Link to comment Share on other sites More sharing options...
KingKeif Posted October 27, 2013 Share Posted October 27, 2013 All this talk of gravity makes me remember half-life 2. I want a gravity gun for warframe. Link to comment Share on other sites More sharing options...
Xihyro Posted October 27, 2013 Author Share Posted October 27, 2013 A gravity frame could be better. Link to comment Share on other sites More sharing options...
TunaMayo Posted October 27, 2013 Share Posted October 27, 2013 I have a couple of ideas for gravity-based powers. "Singularity" Target location instantaneously has a singularity and looses it immediately. Basically pulls nearby enemies to that location (similar to vortex) for a quick knockdown/ragdoll for a cheap first power. Theoretically if done right, you could combine simultaneous singularities by spamming the power to clump together multiple enemies pull them up walls/onto ceilings etc. "Gravity Boots" Tenno and team defy Gravity and are able to walk on all surfaces freely for the duration of the power. Allows warframes to wallrun indefinitely for the duration of the power and walk/run on ceilings etc. Potentially useful for parkour rooms, avoiding obstacles, covering crevices and stealth runs. "Newton Effect" What goes up must come down. Tenno levitates target enemies (can be cast on multiple enemies at the same time) for a duration. After the duration is up, if the enemy has not been killed it is thrust into the ground with great force causing radial damage and knockdowns. "Condense" Tenno causes all enemies within range (to be defined) to have their molecules condense. This causes gravity to have a greater effect on them. All enemies caught in the radius have a speed debuff and take small amounts of damage over time due to their molecules being condensed. Link to comment Share on other sites More sharing options...
Xihyro Posted October 27, 2013 Author Share Posted October 27, 2013 I have a couple of ideas for gravity-based powers. "Singularity" Target location instantaneously has a singularity and looses it immediately. Basically pulls nearby enemies to that location (similar to vortex) for a quick knockdown/ragdoll for a cheap first power. Theoretically if done right, you could combine simultaneous singularities by spamming the power to clump together multiple enemies pull them up walls/onto ceilings etc. "Gravity Boots" Tenno and team defy Gravity and are able to walk on all surfaces freely for the duration of the power. Allows warframes to wallrun indefinitely for the duration of the power and walk/run on ceilings etc. Potentially useful for parkour rooms, avoiding obstacles, covering crevices and stealth runs. "Newton Effect" What goes up must come down. Tenno levitates target enemies (can be cast on multiple enemies at the same time) for a duration. After the duration is up, if the enemy has not been killed it is thrust into the ground with great force causing radial damage and knockdowns. "Condense" Tenno causes all enemies within range (to be defined) to have their molecules condense. This causes gravity to have a greater effect on them. All enemies caught in the radius have a speed debuff and take small amounts of damage over time due to their molecules being condensed. Singularity & Gravity boots are cool Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now