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Disruption, Mobile Defence & Defence QoL


MollAgdeduba

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Hi, i've this little suggestion for this 3 gamemode:

Disruption:

-) Remove time-gate between a round and another

-) Change condition for key spawn and unspawn. Example:

  • if you use a blue key, mob should still drop blue key
  • if you use a blue key, other blue key dropped in the map remain there and not disappear
  • insert a maximum number of key in map, if you drop one more, the oldest disappear

Defence:

-) Don't make the mission like a "wave fight" but like a "continuos fight". Mob spawn endlessly and you progress in the mission killing them.

-) The condition for finish the mission will be: "kill X enemies", where X depend on the tier of defence mission. 

-) For each N enemies killed, they start to lvl up and become stronger.

-) Of course the idea is intended to make the mission faster and less boring.

-) Optional: You can also think of particular system where progressing give the enemies some bonus against the warframe and weapon you are using, to avoid spam of speed nova and saryn.   

Mobile Defence:

-) Always 3 terminal: each terminal give you a reward from rotation A, B and C [note: in the rotation maybe insert nice reward like relic or maybe relic. No.. universal medallion is not a nice reward, No... 100 endo are not a nice reward and SUPER NO.... credit caches and useless mod are absolutely not a nice reward. Nice reward could be 800 endo, but better if relic. YES... relic are evergreen good reward].

-) Condition to win: successfully hack 1 terminal (3 on 3 for sortie)

-) Allow to start more than one terminal together

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