lautalocos Posted October 31, 2013 Share Posted October 31, 2013 the crit weapons could have a lot of variety. what i mean is that weapons could, as an example, have 1% chance of critical, but 10 damage multiplier, or 75% chance but only 1.2 multiplier. not everything has to go in a scale of every 5% or every 0.5, you can go crazy if you want, try something else, make something at least stat wise diferent. you could even make criticals negative. as an example, 5% chance of only 0.5 damage in a powerfull weapons. that could work with a corrupted mod that takes away critical chance. Link to comment Share on other sites More sharing options...
Un1337ninj4 Posted October 31, 2013 Share Posted October 31, 2013 Really liking that last Idea. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted October 31, 2013 Share Posted October 31, 2013 agreed with OP super high base dmg with chance for negative crits lower base dmg with high chance for mild crits medium base dmg with low chance for crazy high crits THESE are the variations we need, NOT the soma/synapse versions of: super high crit chance and super hard crits (which just basically makes the weapons super powerful all the time with some different mods, whoopee, OP and lameo) Link to comment Share on other sites More sharing options...
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