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I Want To See More Varaiation With Crit Weapons


lautalocos
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the crit weapons could have a lot of variety.

 

what i mean is that weapons could, as an example, have 1% chance of critical, but 10 damage multiplier, or 75% chance but only 1.2 multiplier.

 

not everything has to go in a scale of every 5% or every 0.5, you can go crazy if you want, try something else, make something at least stat wise diferent.

 

you could even make criticals negative. as an example, 5% chance of only 0.5 damage in a powerfull weapons. that could work with a corrupted mod that takes away critical chance.

 

 

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agreed with OP

super high base dmg with chance for negative crits

lower base dmg with high chance for mild crits

medium base dmg with low chance for crazy high crits

THESE are the variations we need, NOT the soma/synapse versions of: super high crit chance and super hard crits (which just basically makes the weapons super powerful all the time with some different mods, whoopee, OP and lameo)

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