NinaV Posted February 27, 2013 Share Posted February 27, 2013 To make the non-artifact missions more tempting, add some resources to them. Link to comment Share on other sites More sharing options...
Renathy Posted February 27, 2013 Share Posted February 27, 2013 Are you suggesting, like, big amounts of rare materials? Link to comment Share on other sites More sharing options...
cypherhalo Posted February 27, 2013 Share Posted February 27, 2013 The whole alert system needs an overhaul. This might be a step towards fixing it. I'm just not happy with the alert system at all, I don't think anyone is. I have only gotten one artifact from it in all the weeks I have been playing. Link to comment Share on other sites More sharing options...
NinaV Posted February 28, 2013 Author Share Posted February 28, 2013 Yes, JRMC, some chunks of rare materials (or any materials really) so it is more incentive to do those missions. It will also help the new players to get those materials and learning where they might get such materials later (if it is designed in a way that the materials rewarded is also natural to the system where the alert is coming). The ? type missions is kind not so hard to motivate people to do. Link to comment Share on other sites More sharing options...
Trypsinogen Posted February 28, 2013 Share Posted February 28, 2013 I don't think the artifact rate is bad. But I think the non ? missions either need to have more credit rewards and/or resource rewards. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now