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Ideias for New Missions Design


(PSN)Araknan_Ninja

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I have an Idea for New Design for Missions, and I would like to know What you think:

* How about instead of having Multiple Nodes to choose From, and each being one kind of mission, How about having missions being From The Planet, like we would choose Earth, we would go to missions on Earth, and The missions could be more "Random", like a Mix of The existing missions, we Could start as a Spy Mission, after we suceeded stole information, a New objective would appear, like Going to a place and Rescuing some one, or deffending something, or any kind of mission we already Have, and If we failed Could become a Survival for 10 Minutes, then would Become another, or Go to extraction

 

*After each objective, we Could have the Option to extract of we wanted, but having less Rewards

* The missions could be Random each time, for example The First one Could be a Defend mission, after deffending we would have to Escort, or Spy, or somenthing, Could be The Perfect time to make some twiks on older missions too

 

* We Could Still Have the Older "Endurance" missions too, like Survival and Defense, or Excavation, but those would be special cases, to people who would want to Go specificly to those kind of Missions, but they Could also be Planet wide for Type, like 1 Defense for Earth, 1 Defense for Mars, and so on

 

* That would make Player Sync easier (I think) since would be for Planets, not Nodes, would be easier to player to Sync, would also make things feels more like a mission, and having Lotus/Ordis giving us The objectives would feel more organic, since each time would be Random, we would not know What to expect exactly, would give fresh Air to doing older missions

 

* Another thing, we Could have a system to choose which Enemy LvL we want on each planet, because after we complete Earth for Example, we rarely have a Challenge there, besides Steel Path, but Steel Path is too extreme sometimes, would be cool to Have more Option, like Low Tier (LvL 1- 30) Mid Tier (LvL 30 - 60) High Tier (LvL 60- 100) and Maybe "End Game Tier (LvL 100+) but we already Have Steel Path... But something like that, that is Just ideas, having different Rewards per tier too, that would make players play more planets, even after having finishing Star Chart, since we Could have more Difficult Tiers for those Low LvL Planets, without needing to Go for Steel Path, similar to Bounties in Open Worlds 

 

* Would be cool to have Raul Jack/Arch Wing/K-Drive/Necramechs having more influence on normal Missions, would be cool to be able to use my K-Drive through a Normal Missions, would make Sense be able to do so, having that Option

 

*Maybe Missions Could Go From a Normal Spy Mission on a Ship, to the Planet to Sabotage using RailJack, and só on, having fluid and uninterrulted mission and scenary changes through the same mission, of course, having The Option to extract any time , with less Rewards, for those who would need or want to leave 

 

Thats It, Sorry for the long Text, but I Hope I Could express my ideias in a good Way, I AM not a Native English Speaker by The Way, I did my Best

I love Warframe, and I Hope It never dies, and continues to ever Grow and Evolve

 

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