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Damage 2.0 Feed Back


Elphindoz
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- Damage 2.0 nerf player weapon damage too much.  For example: I normally kill Phorid in 1 clip with my Flux Rifle but after Damage 2.0 have been introduced I cannot even kill Phorid in 5 clip with Flux Rifle and same load out.

 

- Elemental status chance have been reduced from 100% to 10% is totally unacceptable. I would not mind having elemental status strength greatly nerf but the status chance is backup to 100%.

 

- Enemy damage is totally insane. Even with max Redirection, Vitality and Rhino Iron Skin, I still get kill by Stalker/small mob of level 30+ enemy within 1-2 second.

 

- Damage 2.0 is lack in explanation. It is written that 10% status chance but what about the Elemental damage it self ? Will weapon deal elemental damage even if the status did not apply to the enemy or elemental damage will only be added if the status is apply to the enemy ?

 

 

 

 

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I personally liked the new damage system.

 

Just so you know, fire in Armor 1.0 didn't leave a dot. So.. it technically had 0% chance, not 100%. This just goes to show you knew nothing before.

 

..what? Sorry, but I play Rhino with maxed Red/Vit and Iron Skin and I don't have that much trouble..

 

10% chance means, for example, that fire has 10% chance to set target on fire. It still adds fire damage, none the less, but has a chance to make the target burn for additional damage. Call it trigger chance or something.

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So...just to clear things up. I think it is like this: If you hit an enemy with electrical damage, the electical damage is dealt and there is a (let us say) 10% chance for status, then there is a 10% chance the enemy will be stunned while recieving electrical damage.

 

So basically: Elemental damage or Elemental damage+Status(with 10% according to our example).

Right?

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I personally liked the new damage system.

 

Just so you know, fire in Armor 1.0 didn't leave a dot. So.. it technically had 0% chance, not 100%. This just goes to show you knew nothing before.

 

..what? Sorry, but I play Rhino with maxed Red/Vit and Iron Skin and I don't have that much trouble..

 

10% chance means, for example, that fire has 10% chance to set target on fire. It still adds fire damage, none the less, but has a chance to make the target burn for additional damage. Call it trigger chance or something.

Armor 1.0 ? I am talking about Damage 1.0 and Damage 2.0, what did Armor 1.0 got to do with this ? Also in Damage 1.0 I can set any enemy on fire in 1 shot/hit when I have fire element in my weapon so that basically mean 100%.

Edited by Chaosmagnum123
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