Elphindoz Posted November 22, 2013 Share Posted November 22, 2013 - Damage 2.0 nerf player weapon damage too much. For example: I normally kill Phorid in 1 clip with my Flux Rifle but after Damage 2.0 have been introduced I cannot even kill Phorid in 5 clip with Flux Rifle and same load out. - Elemental status chance have been reduced from 100% to 10% is totally unacceptable. I would not mind having elemental status strength greatly nerf but the status chance is backup to 100%. - Enemy damage is totally insane. Even with max Redirection, Vitality and Rhino Iron Skin, I still get kill by Stalker/small mob of level 30+ enemy within 1-2 second. - Damage 2.0 is lack in explanation. It is written that 10% status chance but what about the Elemental damage it self ? Will weapon deal elemental damage even if the status did not apply to the enemy or elemental damage will only be added if the status is apply to the enemy ? Link to comment Share on other sites More sharing options...
Playur Posted November 22, 2013 Share Posted November 22, 2013 My feedback on damage 2.0: Its S#&$ and I no longer feel like playing the game. Thats just my opinion though^ Link to comment Share on other sites More sharing options...
se05239 Posted November 22, 2013 Share Posted November 22, 2013 I personally liked the new damage system. Just so you know, fire in Armor 1.0 didn't leave a dot. So.. it technically had 0% chance, not 100%. This just goes to show you knew nothing before. ..what? Sorry, but I play Rhino with maxed Red/Vit and Iron Skin and I don't have that much trouble.. 10% chance means, for example, that fire has 10% chance to set target on fire. It still adds fire damage, none the less, but has a chance to make the target burn for additional damage. Call it trigger chance or something. Link to comment Share on other sites More sharing options...
Megakruemel Posted November 22, 2013 Share Posted November 22, 2013 So...just to clear things up. I think it is like this: If you hit an enemy with electrical damage, the electical damage is dealt and there is a (let us say) 10% chance for status, then there is a 10% chance the enemy will be stunned while recieving electrical damage. So basically: Elemental damage or Elemental damage+Status(with 10% according to our example). Right? Link to comment Share on other sites More sharing options...
Seanjuju Posted November 22, 2013 Share Posted November 22, 2013 I have no idea how the new system is supposed to work because it just feels broken right now. If I had to give feedback on the system as it is now I'd say broken. I'm going to wait until its fixed. Link to comment Share on other sites More sharing options...
Elphindoz Posted November 22, 2013 Author Share Posted November 22, 2013 I just remember to mention that all sentinel weapon damage is now equal to pepper spray. Link to comment Share on other sites More sharing options...
Rechtglaubig Posted November 22, 2013 Share Posted November 22, 2013 Torrid got the shaft this patch. Link to comment Share on other sites More sharing options...
Elphindoz Posted November 22, 2013 Author Share Posted November 22, 2013 (edited) I personally liked the new damage system. Just so you know, fire in Armor 1.0 didn't leave a dot. So.. it technically had 0% chance, not 100%. This just goes to show you knew nothing before. ..what? Sorry, but I play Rhino with maxed Red/Vit and Iron Skin and I don't have that much trouble.. 10% chance means, for example, that fire has 10% chance to set target on fire. It still adds fire damage, none the less, but has a chance to make the target burn for additional damage. Call it trigger chance or something. Armor 1.0 ? I am talking about Damage 1.0 and Damage 2.0, what did Armor 1.0 got to do with this ? Also in Damage 1.0 I can set any enemy on fire in 1 shot/hit when I have fire element in my weapon so that basically mean 100%. Edited November 22, 2013 by Chaosmagnum123 Link to comment Share on other sites More sharing options...
Seanjuju Posted November 22, 2013 Share Posted November 22, 2013 Torid is bugged.... again Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now