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[New Weapon Adaptor Concept] Entrati Adaptor


LagartoPunkarra
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So, we all like the Incarnon Adaptors, they're great and give new life to old and unused weapons. But, I wonder... were the Entrati weapons a template for the Incarnon weapons? You know, the Mausolon, Sepulcrum, Trumna, Cortege and Morgha.

Let me explain, both the Incarnon and the Entrati weapons have a different reticle with a bar that gets filled, the differences are that the Incarnon weapons fills with headshots (except special cases like the Incarnon Torid) that enables a transformation while the Entrati weapons fills with kills and enables a single use strong secondary explosive firemode when fully charged.

So, taking the similarities between both, how about having adaptors that add the secondary firemode of the Entrati weapons?

  • How they would be earned?

Adding a new gamemode in Duviri that cycles similarly to the Circuit, but instead being set in one of the lost islands, the Scholar's Landing, where Albrecht Entrati awaits. You would choose two Entrati Adaptors from the weekly pool, both of them given to you when completing the two stages of the gamemode. The adaptors would be available both to normal and SP modes (being that these adaptors would be more mid-game oriented), with SP mode adding extra resources to the rewards when completing the gamemode, like 6000 Endo, Forma BP, Orphix Venom arcanes, etc.

The gamemode would be Drifter oriented, with the first stage of the gamemode being a "collect things in the island from a list" and the second stage would be a Thrax units assault. Basically, in order to make the adaptors, Albrecht would need specific resources from the island and, when collected, you would throw them in a special device that would attract the attention of Dominus Thrax, wanting to stop the Drifter and conquer the island, hence the Thrax assault.

  • How they would function?

The Entrati Adaptors wouldn't make the weapons modular, but would boost some of their base stats and add the secondary firemode. The weapons that could recieve these adaptors would be:

  • Weapons that doesn't have a function assigned to their secondary firemode
  • Weapons that aren't highly used or popular
  • No melees, but archguns would be allowed
  • No weapons that recieved a Kuva, Tenet or Incarnon version

Here's some of the weapons that I would like to see have something like this:

  • Viper and Viper Wraith
    • +10 magazine size
    • +10% base crit chance
    • +1x base crit damage
    • +15% base status chance
    • -10 base Impact damage
    • +20 base Slash damage
    • Secondary fire: An orb that bounces on surfaces and enemies, exploding in each bounce and dealing heavy Heat damage.
  • Sonicor
    • +10% base crit chance (on the explosion)
    • +0.5x base crit damage (on the explosion)
    • +10% base status (on the explosion)
    • +200 base damage (on the explosion)
    • Secondary fire: A 20m cone that have infinite body punch-through and deals heavy Impact damage with forced Impact procs.
  • Supra and Supra Vandal
    • +50m/s of projectile speed
    • Removes the spool up
    • +30 base Slash damage
    • +5% base crit chance
    • -1.5º of spread
    • Secondary fire: A burst of 4 plasma grenades that deals heavy Electricity damage
  • Gorgon, Gorgon Wraith and Prisma Gorgon
    • +80 magazine size
    • -2º of spread
    • -5 spool up rate
    • +15 base damage
    • +5 base status chance
    • +5% base crit chance (for base and wraith)
    • +0.6x base crit damage (for base and wraith)
    • Secondary fire: A napalm grenade that deals heavy Heat damage and covers a 15m area with napalm that deals continuous Heat damage for 7 seconds
  • Dual Decurions and Prisma Dual Decurions
    • +18 magazine size
    • -0.2s reload speed
    • +20 base Puncture damage
    • +20 base Slash damage
    • +0.5 base multishot
    • Secondary fire: Two Opticor-like lasers that deals heavy Magnetic damage and explodes in a 10m AoE when making contact with an enemy or a surface
  • Velocitus
    • +75m/s projectile speed
    • -0.5s reload speed
    • Removes spread
    • +400 base damage
    • Removes the stagger on charged shots
    • +1 base multishot
    • Secondary fire: A hitscan projectile that explodes three times upon hitting an enemy or surface that deals heavy Magnetic damage
  • Cyngas
    • +80 base Slash damage
    • +15% base crit chance
    • +5% base status chance
    • +0.5 base multishot
    • Secondary fire: A burst of three projectiles that releases shrapnel in a 15m explosion upon making contact with a surface, dealing heavy Slash damage.
  • Phaedra
    • -5 spool up rate
    • +60 magazine size
    • +5 base Impact damage
    • +10 base Puncture damage
    • +15 base Slash damage
    • +10% base crit chance
    • +0.5 base multishot
    • Secondary fire: Enables an auto-targetting system that lets you mark a maximum of 6 enemies and, when firing, shoots homing missiles that explodes on the marked enemies and dealing heavy Heat damage.
  • Imperator and Imperator Vandal
    • -8 spool up rate
    • -2s reload speed
    • +20 base Slash damage
    • +10% base status chance
    • +0.5 base multishot
    • Secondary fire: A projectile that explodes in a 15m radius, dealing heavy Heat damage and releasing three aditional projectiles that seek nearby enemies and deals half the damage of the initial projectile but in a 20 m radius explosion.
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  • 7 months later...
On 2023-06-19 at 3:11 PM, LagartoPunkarra said:

The gamemode would be Drifter oriented, with the first stage of the gamemode being a "collect things in the island from a list" and the second stage would be a Thrax units assault. Basically, in order to make the adaptors, Albrecht would need specific resources from the island and, when collected, you would throw them in a special device that would attract the attention of Dominus Thrax, wanting to stop the Drifter and conquer the island, hence the Thrax assault.

Welp, Whispers in the Walls butchered this idea, but oh well

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