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Railjack and Archwing spawns


(XBOX)Mastermitchel89

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Where are all the enemies 

DE's answer: They warp in

Why? And in an empty asteroid field?

 

Firstly there should be natural spawns, Bases, Mining and scrapping operation instead of enemies defending nothing or a Skeleton crew base, Why are the grineer not covering asteroid fields with stuff, If no Why put wreckage there to imply they are actively there

and not much reasons why fighters can't be in Archwing missions, or Dargyns in Railjack missions (Example being Grineer)

Lets make space lively

 

Mini bases: Do some RTS stuff where there is a Minibase and it repairs or builds fighters/units until its destroyed, with Ordinance as its weakness

Dargyns: Railjack and Archwing, Should Naturally spawn in Asteroid fields and Around Minibases, but not in open space, is slow and small so hard to hit ie Archwings or Railjack abilities as its weakness {Also Eximus}

Ogmas: Railjack and Archwing, Naturally spawn and Will be mining Asteroids or picking Scrap fields, Should repair other enemies and grab Archwings or latch and start cutting the Railjack hull if your too slow, Could allow Ogmas to release Dregs [Cannot hold an Archwing and latch the Railjack at the same time] Has to be shot off player spacecrafts with External fire or Archwings

Fighters: Railjack and Archwing, Few should Naturally spawn and patrol in open space but mostly should be spawned from a Minibase or Big base

Crewships: Should Naturally spawn around the outskirts of Minibases or Asteroid fields and hover around, need to have more thorough options to destroy, Artillery- currently fast and easy straight to the point, Hijack or sabotage- slow tangled but quick, Ordinance- Damage the ship enough expose a weakpoint and hit it with ordinance 

Dregs: To Railjack and crewships, should tie down and slow or explode - To Archwings and fighters, latch and tie down 

Ramsleds: Should be limited, instead boarding should also occur from Dregs but a single enemy boards

 

For Railjack and boarding parties Why can't there be sentry turrets to suppress parties, also gives something to repair when the ship is fine

 

-Void Storms- When Enemies are caught in the Void Storm may be struck by a Void flash A) at low health or destroyed Corrupt it, B) Enemies on board Crewships or Railjack should be fissured when the vessel is Void flashed, if not already

~3 way fighting, a set foe, an infectious foe, and the one to destroy the leftovers, you

Corrupted Minibases: Will drag in singular Fighters, Dargyns, Ogmas, and Dregs to it and slowly fissure the caught target

Corrupted Dargyns: Will attack Fighters, Archwings, Ogmas and Dregs, will crash into Crewships and Railjack

Corrupted Ogmas: Will fissure Crewships it is latched to and Corrupt Enemies it grabs after 2 seconds including Archwings giving an accidental buff to any infortunate players

Corrupted Dregs: Will Void flash whatever it crashes into

Corrupted Fighters: Same ole same old

Corrupted Crewships: Will gain immunity to Artillery but will show a bigger weakspot, also gains a speed boost 2x, and Will simply attack as normal

Corrupted Ramsleds: Void flashes on impact, When sending in the boarding party Freezes doors

 

Corpus don't seem to need the same treatment

But there should be fighting between Corpus and Grineer (Archwing quest, Balor fomorian lore)

Aswell as Corpus Asteroid or Comet/Mining fields

 

Infested Archwing and Railjack

I've seen Plague star, it can happen

 

Kuva liches and Sisters of parvos

With RTS intentions why not have liches and sisters have a favoured combat strategy / the most common units they will send out ie Ramsleds, Crewships, Ogmas, or mini bases everywhere, along with Elemental buffs to those favoured units to add flavour to fighting

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