HasagiReportJngl Posted October 21, 2023 Share Posted October 21, 2023 The Kuva Larvling spawn mechanics is unclear so when Larvling does not spawn when he must it's hard to understand what has been done wrong. 1. The best way is to make a counter which appears when screen flickers and displays how many Grineer need to kill. This will also make clear what's wrong on certain types of missions. But if it is too hard to do then at least… 2. Any signal meaning that attempt to spawn Larvling is failed will make life a bit easier. (I know there's a 1 minute time limit to create a Larvling but who ever looks on clock in the middle of combat?) 3. If above-mentioned types of missions are not supposed to being suitable then Larvling's trigger have to be disabled because it deludes players. Just like it is disabled on Uranus missions due to its "submersible" mode (Btw why? Most runs on Uranus even does not include any underwater parts at all). Link to comment Share on other sites More sharing options...
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