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Plague Star defense stage should have a time reduction mechanic like the hostage rescue in Orb Vallis.


Zendoker
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This stage is the most boring and essentially encourages inaction. The best tactic now is to set the defense/cc ability and just do nothing so that the enemies attack you less. It seems to me that adding enemies whose killing would reduce the time of defense (And also increasing the spawn rate of enemies) would make it more interesting. It would also be possible to make killing a certain number of enemies an additional task.

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ngl i've just been sitting down inside the cart that contains the mixer and letting my team of rando's handle that stage, there's always someone who really likes nuking everything with their voidrig so i can't do anything anyways.

so instead, i browse the forum or take the time to select a new youtube video to watch.

 

-written while sitting in the mixer cart

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