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The Concept Bundle Wishlist (Updated 8Th Dec)


88th_Phantom
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Hey there, Tenno.

 

Just going to put this up here to show a brief list of minor concepts that I believe would be nice to have available at whatever point in the future.

 

This'll be added to and changed accordingly with updates, changes and similar in-game releases.

 

To start my humble list:

 

Vandal & Wraith Warframe Skins - With the recent introduction of the Immortal Warframe skins in U11, this opens up a nice touch to the cosmetics aspect of a frame and since we can't re-skin Vandal/Wraith weapons, why not have a matching frame instead to show your passionate Corpus and Grineer killing prowess? Just a bundle that contains a matching Vandal/Wraith skin for warframes in all of their uniquely patterned and sparkling sheeny glory.

 

Shard: Ability sentinel -  A utility/support sentinel that will mimic the ability of a warframe in combat.

The way i see it, there are only two ways to implement a sentinel with warframe abilities that won't make it too OP:

First off, it has to be a common rank ability - ability number one.

Secondly, for it to have no other weapon capability - giving it a low-end weapon won't work because of weapon swapping, simple, so only one sentinel card that contains his ability to use warframe abilities.

 

Now implementing the ability only really has one of two possible routes; it can either copy the first ability of the warframes selected or have any common rank ability from any warframe mod equipped in its upgrade slot to determine what it uses.

Obviously, the ability will need a recharge timer to stop the sentinel spamming it repeatedly and would probably be best solved by an RNG tendency system (RNG, who'd've thunk it, right?).

But don't disapprove of the idea of having this floating companion, in the end, it will be flinging an energy-free ability for you in your time of need. Just think of the possibilities...

 

Melee weapon: Dual Sai - I mentioned this early in my post for the desire to have a fast, combo-chaining, stun-locking pair of Sai with a nice acrobatic move set that allows you to lunge attacks in between enemies in quick succession. Now with damage 2.0, it possibility as a low damage, high proc-rate, Bleed weapon comes into play by having it make up for its low damage with a high (would i pushing it at 20%?) chance to cause bleeding and other equipped elemental combos.

Additionally, I requested that it didn't have a charge attack, but instead a throwing mechanic similar to the kunai which allows it to cause a moderately high critical damage at the cost  of losing one of your Sai (or even both), reducing you to half (or none of) the combat potential of the dual combo (including proc chance). The thrown Sai can only be retrieved if it is no longer in an enemy, so make sure that the throw was worth it or otherwise you'll have to fight it out of your enemy.

 

Dojo Colour Pallets -  Bring some colour into the walls of the Dojos!  Allow users to choose between of selection of preset themes that can change the mood of your Dojo or even have the colours interchangeable between the rooms with a simple selection of pre-designed colour sets: 'Titanium White', 'Orokin Ivory', 'Metallic Black', 'Steel Rose' (Default with red accents). obviously this can't apply to specialised rooms (Research rooms, obstacle course etc.), but it would do well to add some colourful diversity to your Dojo.

 

 

Dec 1st - Dojo Additions

 

Resource Vault - Allow members to store resources into the dojo for contributions towards building additional rooms. this is for members of the clan who wish to contribute indefinitely to future projects and keeps a surplus reserve of resources for authorised members. Once resources are contributed to the vault, they become property of the dojo's resources and cannot be directly taken from by other users. These resources can only be accessed when directly looking for resources to contribute to the building of a room and cannot be siphoned for personal possession (Preventing 'badmins' and other undesirables from stealing resources for personal interests such as foundry builds). This would not remove the option to give your own resources directly to new builds, but instead give an additional options to authorised members. With proper coordination, this could prove an effective form of resource management between larger clans.

 

Weapon Armory - Gives the dojo a dedicated room to show off the extent of weapons that your clan members have uncovered (including primes, exclusives,retired weapons as well as vandal and wraith variants). this room exist purely for decorative purposes (and bragging rights) and will use simple clan stat data to determine what weapons the clan has created and used and will order weapon locations and orientations in accordance to usage rates, kills and xp earned with special plinths for the weapons with the clan's most used, total highest kills, xp, head shots, dismemberments etc. when approaching weapons in the armory a brief selection of stats (displayed in a similar fashion to in-game prompts) will show stats such as what percentage/number of members have said weapon and averages for stats such as kills. it would make a great feature to add and watch as people stumble around their dojo rooms in awe at the armory bristling in weapons, members competing to get their favourite gun among the special placements on the central plinths.

 

'Message of the Day' Display Screens - A holographic monitor display that can be placed as decor in your dojo onto open walls and project the clan's current 'MOTD'. It's just something to fill the walls, really, to give a heads up to passers-by for any important (or not so important) clan information without having the need to check the clan chat. These could come in various sizes to fit the wide array of open wall space that we currently have in dojos.

 

 

That's all for now, more coming later...whenever I think of it.

Feel free to submit some choices of your own.

Thanks for your time.

Edited by Phantom_Jack
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Vandal & Wraith Warframe Skins - With the recent introduction of the Immortal Warframe skins in U11, this opens up a nice touch to the cosmetics aspect of a frame and since we can't re-skin Vandal/Wraith weapons, why not have a matching frame instead to show your passionate Corpus and Grineer killing prowess? Just a bundle that contains a matching Vandal/Wraith skin for warframes in all of their uniquely patterned and sparkling sheeny glory.

These shouldnt be a bundle we can buy. They should be rewards for events or something, and only Excalibur should get a vandel or wraith skin. Excalibur is kind of the main frame, the first so to say, so he should be the only one who gets some sort of vandel/wraith version. I don't want to buy another 12 or so frame slots to hold vandel/wraith frames. Prime frames are enough imo. The weapon variants im okay with however.

 

The rest I can agree on.

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These shouldnt be a bundle we can buy. They should be rewards for events or something, and only Excalibur should get a vandel or wraith skin. Excalibur is kind of the main frame, the first so to say, so he should be the only one who gets some sort of vandel/wraith version. I don't want to buy another 12 or so frame slots to hold vandel/wraith frames. Prime frames are enough imo. The weapon variants im okay with however.

 

The rest I can agree on.

Um...okay.

First off, skins don't count as extra warframes - they're just cosmetics to add to existing waframes.

 

Secondly, by a bundle I mean there could have been a pack of simply the Vandal and the Wraith skin for that one warframe, doesn't have to be all of them at once (although, the general rule is buying larger bundles of everything you want is cheaper in return), besides vanity items are a paid-for thing, it's just how it is.

 

Thirdly, It was the concept that mattered, not the distribution - I don't make the price tags - it would be DE's call to do what they want with it.

 

Sorry for any confusion, but thanks for the suggestion.

Edited by Phantom_Jack
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  • 2 weeks later...

8th December Concept Dump

Back again with some loose end additions to flesh out some gaps and add some intrigue.

Stalker's Proc Beacon - The Stalker (one of my favourite subjects for improvement!), although he can appear at unwelcoming opportunities, the challenge of The Stalker's arrival is always welcomed by me and the chance to retrieve his elusive Despair. Unfortunately, it doesn't take long to realise that 9/10 encounters he won't drop anything at all, let alone the one item that you want.
So why not increase our chances?

In short, when The Stalker appears and you manage to defeat him, he may not drop a blueprint, but instead one of his commonly referred 'Death Marks'.
This Death Mark will act as a form of aggro device that, when equipped via Gear, increases your chance of encountering him by the scaled amount of Bosses you have killed.

For each Boss you kill, it add 5% to your Death Mark's Chance of summoning The Stalker (Up to 60-65%).

If you encounter The Stalker, the Death Mark will be removed and it will be up to you to win against him for your chance to receive another Death Mark drop or even a Blueprint drop. If you fail, then you lose your Death Mark and reap no reward.

If multiple people have Death Marks equipped and an encounter happens, then it is only the target's Death Mark that is removed, other people's Death Marks are simply reset to the base enhancement of 5% (additional chance/10% in total). Additionally, Death Marks will only drop for the target to prevent Death Mark stacking.

Primed Sentinels - A simple request for improved prime-variant sentinels that can be acquired from the void. An uncommon/rare blueprint drop to be added to subsequent void drop tables. Improvements are probably better placed in further polarities to maximise the usage that can be put into a sentinel without Formas or Catalysts and, of course,  a beautiful prime- variant design.

 

Aggro mods - Put simply, warframe mods that can increase and decrease the aggro range of warframes, allowing them to maximise roles within teams as tanks and true ninjas. If this was implemented, there would probably need to be a natural Aggro stat implemented onto the existing warframes to stop Rhino having the same natural aggro as Loki. From there, the mods could be used to either equalise or maximise the warframe's potential aggro chances to the user's playstyle.

Edited by Phantom_Jack
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