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Tau and blast status effects


(PSN)Grand_Sheba
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Status Effect changes for Tau and blast damage to bring them more inline with other statuses and make them viable options.

 

 **Tau Damage:**

   - *Description:* Exclusive to Sentient enemies, Tau damage bypasses conventional defenses.

  

 - *Properties:* No damage modifiers against any health or armor type.

 

  - *Status Effects:* Adapt autonomously based on the attributes of the enemy hit.

     - *Corrosive:* Against armored enemies.

     - *Magnetic:* Against shielded enemies.

     - *Gas:* Against enemies with Infested Flesh.

 

  - *Bonus:* these changes apply to Caliban's abilities and sentient summons. It also applies to weapons like the Basmu/Shedu reload AOE, Venato, and other sentient/Tau based weapons.

 

 

 

**Blast Damage:**

   - *Description:* A secondary elemental damage type, combining Heat and Cold elements.

 

   - *Composition:* Heat and Cold.

 

  - *Effectiveness:* Highly destructive against Grineer Machinery and brittle Fossilized Infested creatures; performs poorly against Ferrite Armor worn by many Grineer units.

 

   - *Status Effect:* Inaccuracy - Reduces gun accuracy by 30% for 6 seconds. Subsequent procs add 5% reduced accuracy, stacking up to 75% after 10 stacks, each with its own duration.

  

 - *Special Mechanism:* Blast procs store blast damage in a total damage pool similar to heat's stacking tick damage mechanics. Total blast damage pool is released at 10 stacks, dealing 52.1% of the total stored damage in a 5 m radius. Only one explosion per 10 stacks, and it can proc on multiple targets simultaneously. Only Blast damage can contribute to the 10-stack total damage pool explosion.

  

 - *Visual Indicator:* Affected enemies have heads covered in sparks and a smoke-like cloud. The smoke starts to sound a sizzle when nearing the 10th stack, serving as an indicator like a fuse-lit bomb.

 

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