Exo594 Posted November 29, 2013 Share Posted November 29, 2013 (edited) Where I'm standing: On target, supa far away: Closer range, on target: As you can see, the scope does not ID targets that far out, I'd say 100 ingame meters. However, it does ID at less than 50ish. This makes it iffy for definitively long-range shooting. I always thought that the shotguns in-game had realistic spreads, not the typical crappy video-game arealism. Why shouldn't the same be said about the few sniper-rifles in game? Of note: This is with a maxed Eagle Eye. Edited November 29, 2013 by Exo594 Link to comment Share on other sites More sharing options...
CaptainPeanut Posted November 29, 2013 Share Posted November 29, 2013 Having the enemy indicator work at longer ranges would be very nice. Still, I'm content as long as my bullets stil reach the target. Link to comment Share on other sites More sharing options...
Nervara Posted November 29, 2013 Share Posted November 29, 2013 Does a zoom mod help? Link to comment Share on other sites More sharing options...
10Inches Posted November 30, 2013 Share Posted November 30, 2013 The vectis has amazing accuracy. Where you click is where it goes. I find the gun amazing for quicker play due to the shorter zoom. Who needs a massive image of the target when you hit them regardless? Link to comment Share on other sites More sharing options...
Exo594 Posted November 30, 2013 Author Share Posted November 30, 2013 The vectis has amazing accuracy. Where you click is where it goes. I find the gun amazing for quicker play due to the shorter zoom. Who needs a massive image of the target when you hit them regardless? It's not the zoom, it's the red. Link to comment Share on other sites More sharing options...
Carillon Posted November 30, 2013 Share Posted November 30, 2013 the codex scanner has a maximum range as well. and, unless they're fixed it, volt's shield limits shooting range to about 50m. perhaps they're all caused by the same thing? Link to comment Share on other sites More sharing options...
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