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The Lotus Eaters: Known Issues ×

bug, wrong calculation damage


Murklor
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Hi tenno,

The other day I was going through some configurations and I noticed that some damage is missing from the warframe ability display

  • for example trinity: if you bring energy vampire to do 100% and more pure damage to the enemy's life it is not calculated correctly but the damage will be recalculated at each impulse of the ability.
    • the ability itself does 4 pulses they will do in total 100%=(x/100)*25+(x/100)*25+(x/100)*25+(x/100)*25 of the damage to life in the correct way
    • the calculation is wrong and each pulse will do the damage recalculating it on the remaining life ?=a+b+c+d  ->  a=(x/100)*25, b=(a/100)*25, c=(b/100)*25, d=(c/100)*25

 

  • Garuda also has the same problem, the damage that should be inflicted with the blood altar should be inflicted 1% per second, if you set 60 seconds the damage should be 60% while it is always calculated 1% on the current life so no damage is done, this is why that ability is always discarded as by all players.

As for Trinity, the damage is done correctly once the mercy threshold is passed, while for Garuta the damage is always calculated incorrectly.

 

this is DE's fault that puts trinity skin as protoframe in december, ahahah (joke)

 

Edited by Murklor
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