_SYNTHDEMON_ Posted September 22 Share Posted September 22 (edited) We were able to fix sticky corner for quite a bit, BUT - still got problems with getting stuck in walls while trying to get towards extractions, EVEN if its very near the entrance of the door. it just gets stuck on the tileset. - Unable to properly Wall Jump past tiny borderlines setup by the tilesets, from for example grineer and orokin tilesets because of certain 'railings'/ 'fences' that prevent us from getting past that QUITE DISTURBING > BUT <3 We can create a solution > Making an automated animation available for players. Once they approach certain gates/entrances on their parkour: + Warframe automatically 'climbs through/over fences/gates/holes' within the tileset. + If a door gets closed right in front of the players nose, because they were 'just too late', an animation sets in where the Warframe kicks in the door while it proceeds to the next section of the tileset > This way players won't keep getting stuck at unnessary spot, AND we create even MORE freedom in movement for the player <3 Which will greatly addict the player to indeed, the freedom of moevement we have within this game ^^ Edited September 22 by _SYNTHDEMON_ 2 Link to comment Share on other sites More sharing options...
tel__arin Posted September 22 Share Posted September 22 In my opinion we need stronger gravity on the game, many of the parkour maneuvers get me stuck over doors. And i don't know if it was a jade update thing or not, every jump feels "floaty" in comparison with past updates. Link to comment Share on other sites More sharing options...
_SYNTHDEMON_ Posted Monday at 03:14 PM Author Share Posted Monday at 03:14 PM 21 hours ago, tel__arin said: In my opinion we need stronger gravity on the game, many of the parkour maneuvers get me stuck over doors. And i don't know if it was a jade update thing or not, every jump feels "floaty" in comparison with past updates. agreed. also additionally: + automated parkour animation on approach of bridges on the side + autmated parkour on fences + automated parkour on wall jumps + automated parkour on pillars and big objects that normally would block us <3 1 Link to comment Share on other sites More sharing options...
tel__arin Posted Monday at 04:03 PM Share Posted Monday at 04:03 PM 48 minutes ago, _SYNTHDEMON_ said: + automated parkour animation on approach of bridges on the side + autmated parkour on fences + automated parkour on wall jumps + automated parkour on pillars and big objects that normally would block us <3 Need to agree. I was testing the mobile version and it's a must. on PC you can handle better. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now