Rederans Posted 2 hours ago Share Posted 2 hours ago Hello all, had an idea on a Oberon rework, wanted to put it out there. I personally don't play Oberon, so I'm hoping for some constructive feedback. :) Oberon rework Stats Health: 475 (625 max rank) Shields: 50 (100 max rank) Armor: 200 Energy: 175 (225 max rank) Starting energy: 100 Sprint speed: 1 Passive Whenever Oberon takes damage, he gains 100 armor, stacking up to 500 total. First ability Smite: 25 energy Smite an enemy, making it take bonus damage, as well as tripling the next status effect applied to that enemy. When that enemy dies, it will spread whatever status effect it has onto other enemies around it. Strength: Damage: 100/200/400/600 Status effect multi: 3x Damage multi: 1.5/1.6/1.75/2x Duration: Effect duration: 5s Range: Casting range: 20/40/50/60m Spread range: 2/4/6/8m Second ability Judgement: 25 energy Pull enemies in a cone in front of Oberon towards him, knocking them onto the ground and opening them up to finishers. Enemies pulled will have a portion of their armor and shields stripped, granting Oberon bonus armor per enemy pulled. Strength: Shield/Armor strip: 10%/15%/30%/50% Armor gain: 25/50/75/100 Duration: Bonus armor duration: 15 seconds Range: Pull range: 10/12/16/20m Radius: 15° Third ability Warding Valor: 50 energy Oberon and his allies within range gain 50% damage reduction, Oberon then receives 25% of that reduced damage that his allies take. Strength: Damage received: 25% (strength makes it lesser) Duration: Buff duration: 10/15/20/30s Range: Buff range: 15/20/25/30 Fourth ability Hallowed Ground: 100 energy Oberon sanctifies the ground beneath him, buffing himself and his allies and debuffing his enemies. He will grant himself and his allies health regen, extra max health, status immunity, and a percentage of his armor while continuously damaging enemies inside the radius and triggering viral over time. Enemies that die within Hallowed Ground extend the duration. Strength: Bonus max health: 100/250/425/500 Health regen: 10/25/42/50 Percentage of Oberon’s armor: 15%/25%/30%/35% (Oberon receives this bonus to his armor too) Damage: 25/50/75/100 (viral damage = 100% status chance) Duration: Hallowed Ground duration: 10/15/20/25s Range: Hallowed Ground radius: 10/12/14/15m Misc: Duration extension: 1/1/1.5/2s Link to comment Share on other sites More sharing options...
(XBOX)elementXGHILLIE Posted 30 minutes ago Share Posted 30 minutes ago 1 hour ago, Rederans said: Hello all, had an idea on a Oberon rework, wanted to put it out there. I personally don't play Oberon, so I'm hoping for some constructive feedback. :) I'd recommend playing him to see what works, what needs help, and try to find what the personality of his kit is. His kit, IMO, just needs number increases, economy changes, and a new first ability. Link to comment Share on other sites More sharing options...
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