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Void Cascade Delayed Exolizer Spawns


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33 minutes ago, Megazawr said:

Even with 12 exoliser spawn points you sometimes get a delay, but it is much worse if you have less. I had 4 delays in a row once(2 mins without a new exoliser).

Fissure with 3-3-3 tiles can have 4 exo delays which feels like an eternity

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+1, a fix if possible would be great. When there are "fast" (544, 444, 543) tilesets compared to the worst "slow" tileset (333) it leads to people purposefully leaving and re-loading the mission for a faster tileset. This is tedious and annoying. It would be great if Exolizers deployed smoothly without delays regardless of the amount of Exolizer spawn points per room

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+1, the transference bug is painful in fast missions like capture etc. too, but in cascade it makes rotations unplayable as rotations get slowed down a lot. (especially for rooms with changes in height, you want to be using transference but bugs could just send you back 100s of metres)

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+1

Also im struggling with bug, where some exolizers backtracking, for example in last run in 4-3-4 tilesed i had this rotation:
first room 2 -> second room 3 -> first 2 -> third 4
and failed run on 35th exo due to this.

Edited by RustonMartin
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