Messor36 Posted December 5, 2013 Share Posted December 5, 2013 (edited) Spectre-beastmaster warframe. Oshosi (also Ochossi, Oxosi, Ososi, Osawsi, or Oxos) name taken from actual Voodoo spirit of hunt. Oshosi is a mix of ghost + summoner. Work in progress LOREThe beast and the hunter are tied together with an unseen bond, creating an unstoppable force that need to be reckoned with.The astral beast itself is an infested lifeform that was created by ancient Orokin. Later those creatures were inhabiting the places where Void leaks into reality. During ancient war sometimes they were used as hounds, seeking traitors. GAMEPLAY The gameplay idea of this warframe is - to be led by the ghostly-voidbeast to your prey and also provide some support on the battlefield. This warframe is corrupted by infestation, because of infested-symbiotic-voidcreature sharing a bond with him - and due to that he has "corrupted powers" - which on use feed energy of a warframe to the VoidBeast*, instead just dissolving it. Plus the warframe has some buff/debuff powers that should fill the nishe(reducing enemy atack power and speed by %, and ability to cleanse status effects). *due to fact that he has 7 powers - that mechanic is needed to maintain his energy drain. Upon using powers from 1 to 3 you will transfer your energy to Voidbeast filling Beasts's own energy pool. Beast's drain his energy slowly over time while summoned with 4 Power and drain a flat portions of energy for use of his own powers. So basicly the duration of your 4 power is restricted by your energy pool and not affected by duration mods. STATS POWERS 1st power. (25 )START THE HUNT >>>projects a phantom of VoidBeast ( the beast in voidwalker state) running forward with high speed, seeking nearby enemies for few seconds. Dealing SMALL amount of damage to the enemies it passes trough, and creating a ghostly path under its feet - that path increases runing speed for Oshosi. (Once the beast passes through the enemy - the beast seeks the next nearest enemy and so on) Also while passing trough enemy reducing their atack speed and strenght by 15%. 1st beast power.(25)GET'EM!>>Warframe marks certain enemy for beast to attack and teleports beast on that location, if target dies within 5 sec - the beast consumes his target, restoring 20% health to itself and giving healing over time buff to his master. 2nd power.(40) VOIDWALKER(toggleable) >>> through becoming one with beast, Oshosi becomes ethereal(can pass trough enemies) to avoid all damage for a few seconds (not immune - shot trought). Passing through enemy in this state reduces their attack speed and strength on 20% and deals SMALL damage,can be used in the addition to the 1st power effect (35% overal). Shooting and melee combat is turned off while active - but other powers still can be aсtivated instead of it. Passing trough an ally in this form grants both of you "cleanse" state - removing debuffs and also Oshosi shares all his positive BOONS with ally he passes through. 2nd beast power. (35) HOWL of DISTORTION>> Howls in 360 arc and attracts enemies fire on himself + inreasing beast armor by flat amount + % for each enemy in range. 3rd power.(50)DARK GRASP(has 10 sec cooldown, AOE damage)>>>> Enlarges blade on the right elbow and swings it with spin dealing damage in 360 degrees, causing slash/radiation damage with high chance proc. Can be activated during VOIDWALKER and do not breaks its effect. Affected by melee weapon mods. 3rd beast power(50)ASTRAL BREATH(has 10 sec cooldown)>> Beast exhales the raw energy - releasing an explosion of toxic\radiation damage in 180 arc in front. 4th power. VOIDCALL (energy drain while active+usable only after you spent at least 30 energy with other powers) (toggleable, 30 sec base cooldown)>>> summons spectral beast in real world and allows to use alternative set of powers (beast powers). In corporeal form beast can deal massive damage with melee strikes and sustain large amount of damage from enemy. Deactivating the power - banishes beast from the world and turns off alternative powers. +Beast damage scales with Power strength mods and deals slash+impact damage. --- his base health and armor is affected by Warframe mods. --- There is a cooldown for this power (beast needs a rest). --- if he doesnt kill a certain amount of enemies beast breaks out from restrain - increasing the cooldown of 4 power dramatically for x3. (if he is fed enough cooldown is halved - the power icon will change color and beast will start to glow with void energy) [be carefull bringing this hungry monster to real world ^_^]. * Only one effect is unaffected by mods - its the debuff of 1st and 2nd power*All the powers (with exception of 2nd+3rd) CANT be used simultaneously since you have only ONE Voidbeast under your command. If one of them is used while other is active - active power duration ends.OBTAININGThe receiving of that warframe should be similar to Necros(from an infested boss) Old raw sketch - a look from the back. (On the head is a wirelike syndana.) Sry for my drawing skills =P Reworked body 2nd RAW sketch - front look P.S. WOULD BE HAPPY TO HEAR ANY SUGGESTIONS ABOUT THE WARFRAME Edited August 20, 2015 by Messor36 Link to comment Share on other sites More sharing options...
blackflashcannon Posted December 5, 2013 Share Posted December 5, 2013 take my vote Link to comment Share on other sites More sharing options...
_TheNumberOne_ Posted December 5, 2013 Share Posted December 5, 2013 take mine too Link to comment Share on other sites More sharing options...
Messor36 Posted December 6, 2013 Author Share Posted December 6, 2013 thx a lot =) Link to comment Share on other sites More sharing options...
Daidaiiro Posted December 6, 2013 Share Posted December 6, 2013 This seems like a cool warframe, gonna try a sketch, see how it turns out. Link to comment Share on other sites More sharing options...
Messor36 Posted December 7, 2013 Author Share Posted December 7, 2013 (edited) This seems like a cool warframe, gonna try a sketch, see how it turns out. trying some ideas on basic looks in my sketches right now. But any help is a great help Edited March 15, 2014 by Messor36 Link to comment Share on other sites More sharing options...
EDeN153 Posted December 7, 2013 Share Posted December 7, 2013 I already had a concept for a hunter-esq frame! Come on, man, why you gotta be the first to post it? Link to comment Share on other sites More sharing options...
Messor36 Posted December 7, 2013 Author Share Posted December 7, 2013 I already had a concept for a hunter-esq frame! Come on, man, why you gotta be the first to post it? I dont know man. I just was following my own desires of what i want to see in game =) will be happy to see your concept btw. Link to comment Share on other sites More sharing options...
Messor36 Posted December 9, 2013 Author Share Posted December 9, 2013 Here is one of the 1st raw sketches. Just trying to figure out what will be better - So I would like to mention that core art could be different in the end. Link to comment Share on other sites More sharing options...
Siubijeni Posted December 9, 2013 Share Posted December 9, 2013 (edited) Everytime I see this topic it makes me think of the Venator armor in Halo 4: And while Blue and yellow might not fit very well, I could totally see him looking something like this in more subdued colors. Haha Edited December 9, 2013 by Siubijeni Link to comment Share on other sites More sharing options...
Messor36 Posted December 9, 2013 Author Share Posted December 9, 2013 Everytime I see this topic it makes me think of the Venator armor in Halo 4: And while Blue and yellow might not fit very well, I could totally see him looking something like this in more subdued colors. Haha Well.. its has nothing to do with my idea of his looks) in fact i havent played Halo at all. Link to comment Share on other sites More sharing options...
Freelancer27 Posted December 9, 2013 Share Posted December 9, 2013 Looks kinda hard to play without legs. But, I could work with that. :3 Link to comment Share on other sites More sharing options...
Messor36 Posted December 9, 2013 Author Share Posted December 9, 2013 (edited) lol, LEGS!..... coming soon XD Its just a scetch to let you guys know what i am imagining ^_^ , and for you to see how work progresses so you can add some thoughts to the core concept. I might be bisy cus my exams are coming closer. So thats why i decided to post every tiny piece of my work while i still have time left to do that. Looks kinda hard to play without legs. But, I could work with that. :3 Edited December 9, 2013 by Messor36 Link to comment Share on other sites More sharing options...
HiveTech Posted December 15, 2013 Share Posted December 15, 2013 Everytime I see this topic it makes me think of the Venator armor in Halo 4: And while Blue and yellow might not fit very well, I could totally see him looking something like this in more subdued colors. Haha That's what I thought, too. :c Link to comment Share on other sites More sharing options...
Messor36 Posted December 16, 2013 Author Share Posted December 16, 2013 That's what I thought, too. :c Relax guys.Venator - means a Hunter on Latin =) so its just a coincidence. P.S. a new art coming soon - asked my friend to help out with my drawings This is gonna be cool ^_^ Link to comment Share on other sites More sharing options...
Messor36 Posted February 9, 2014 Author Share Posted February 9, 2014 having some troubles with the concept art -_- Seems relуing on friends not always a good idea.... Link to comment Share on other sites More sharing options...
Messor36 Posted February 11, 2014 Author Share Posted February 11, 2014 (edited) Made some updates on powers descriptons... Work on the concept-art is in progress... Edited February 11, 2014 by Messor36 Link to comment Share on other sites More sharing options...
FiveHours Posted February 11, 2014 Share Posted February 11, 2014 Venator has been done already, check the list at the top of the forum. Also, this isn't the first hunter warframe idea i've seen, so maybe a bit of tweaking is needed. Apart from that, good idea :) I hope this gets noticed! Link to comment Share on other sites More sharing options...
Messor36 Posted February 11, 2014 Author Share Posted February 11, 2014 (edited) Venator has been done already, check the list at the top of the forum.lol man that one in the list it is my warframeand thank you for your warm reply) Edited February 11, 2014 by Messor36 Link to comment Share on other sites More sharing options...
Messor36 Posted February 12, 2014 Author Share Posted February 12, 2014 added some tweaks to 1st and 2nd powers, and made an apropriate link on the sketch Link to comment Share on other sites More sharing options...
JakeRobber Posted February 12, 2014 Share Posted February 12, 2014 The 1 and 2 powers sound like they would look really cool, but they don't seem to do a whole lot. I think the 2nd power would be cool if it had a decent duration and instead of invulnerability, the user avoids all damage and can pass through enemies, except when the user attacks, they would become corporeal (this would mean that user cannot attack while passing through an enemy or ally). The 3rd power seems like the same old thing. I think the game needs more skills (1 or 2 per frame) that scale well for end game content, like Antimatter Drop or absorb. Skills with high damage caps, but take a long time to charge to full power. The 4th power sounds really cool. I want to know more about how it would work. Would the beast be controllable, or would it just act on it's own? Link to comment Share on other sites More sharing options...
Messor36 Posted February 12, 2014 Author Share Posted February 12, 2014 (edited) The 1 and 2 powers sound like they would look really cool, but they don't seem to do a whole lot. I think the 2nd power would be cool if it had a decent duration and instead of invulnerability, the user avoids all damage and can pass through enemies, except when the user attacks, they would become corporeal (this would mean that user cannot attack while passing through an enemy or ally). In my case i wanted to make all powers usefull for a certain situations and not just pure damageburst. 2nd power - is actually make bulets and attacks pass trough. The main reason why i wouldnt allow any atack in ethereal state becouse of balance - constantly running in this state and shooting things like a crazy isnt good. But a medium amount of damage to that power on pass-trough its a good option. The 3rd power seems like the same old thing. I think the game needs more skills (1 or 2 per frame) that scale well for end game content, like Antimatter Drop or absorb. Skills with high damage caps, but take a long time to charge to full power. Only power unnafected by mods is the debuff of 1st and 2nd power - just because iam afraid of overpowering, making it scale its an option but only to 50% debuff max. Indeed 3rd should work as a long-chargeable atack and smash enemies all around. I felt that a lore-fitting power is a must-have for that warframe so i just took infested disruptor's atack as a reference. The 4th power sounds really cool. I want to know more about how it would work. Would the beast be controllable, or would it just act on it's own? The 4th power should be working as Zephyr 1st. Example : you push 4power once and beast appears for a certain period of time in the place of a cursor. While he is active you can reactivate it again with small energyy fee to make the beast reappear near you and start atacking the aimed target( once target destroyed he goes on the next enemy) Also thinking about a cooldown for this power ( the beast needs a rest) mainly becouse of balance again - beast scales well with Power strength mods(as well as energy pool or shield capacity) and deals true damage like ash's 4th power. Edited February 13, 2014 by Messor36 Link to comment Share on other sites More sharing options...
Messor36 Posted February 25, 2014 Author Share Posted February 25, 2014 Post update (stats + cost of powers and descriptions added) Link to comment Share on other sites More sharing options...
Messor36 Posted February 26, 2014 Author Share Posted February 26, 2014 Update (26.02.14) Powers rework + pet based powers added. Link to comment Share on other sites More sharing options...
Messor36 Posted October 30, 2014 Author Share Posted October 30, 2014 Powers rework and some description tweaks Link to comment Share on other sites More sharing options...
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