LeedleGod Posted December 23, 2013 Share Posted December 23, 2013 I'm just going to cut straight to the point,Warframe Powers NEED to be removed from the drop tables completely.Because when you find a mod that drops from and enemy that you need a mod from.Let's say,a Disrupter drops a mod and you are looking for Expel Infested,then you find out that all of that work was for Fireball.Waste of time right?I am getting sick and tired of finding Warframe Powers on the drop tables.I mean if you want that power,go ahead and make the damn frame..you get them all anyways.Post in the comments how you feels the drop tables need to be revised in ANY way.Thank you for any comments on the subject. Link to comment Share on other sites More sharing options...
zerogear5 Posted December 23, 2013 Share Posted December 23, 2013 at some point i hope they change this as well used to a lot worse though Link to comment Share on other sites More sharing options...
VKhaun Posted December 23, 2013 Share Posted December 23, 2013 They plan to. I think it's just a matter of dilution. Without them we'd just be finding way too many duplicates. Unlike now, where... we... find... nevermind. \o/ Link to comment Share on other sites More sharing options...
Tulzscha Posted December 23, 2013 Share Posted December 23, 2013 Moved to the proper section. Link to comment Share on other sites More sharing options...
BadAimbot Posted December 23, 2013 Share Posted December 23, 2013 I think that lowering the amount of enemies that drop each ability and precept (besides Coolant Leak and Sanctuary) to 1 would be a good start. They should also not have an enemy that drops 6 different Uncommon mods, one of which is vitally important, when there are enemies that drop only one (which is a Fusion Core). Link to comment Share on other sites More sharing options...
CloudPies Posted December 23, 2013 Share Posted December 23, 2013 They plan to. I think it's just a matter of dilution. Without them we'd just be finding way too many duplicates. Unlike now, where... we... find... nevermind. \o/ Like where basic elemental mods like fever strike and contagious spread would drop from a decently spawning enemy?! Link to comment Share on other sites More sharing options...
VKhaun Posted December 23, 2013 Share Posted December 23, 2013 (edited) Like where basic elemental mods like fever strike and contagious spread would drop from a decently spawning enemy?! Fever strike drops like candy, I don't know what you're talking about. Just play on Phobos. Contagious Spread is an outlier. I would guess that it's intent is to make people play with the transmutation feature and/or buy booster packs. I just meant that they need mods to fill all the places where the warframe powers used to go. Instead of doing that they've been using mods for events and special areas/mission types instead. Edited December 23, 2013 by VKhaun Link to comment Share on other sites More sharing options...
BadAimbot Posted December 23, 2013 Share Posted December 23, 2013 Fever strike drops like candy, I don't know what you're talking about. Just play on Phobos. 1/6 chance when the Butcher decides he wants to drop an Uncommon mod is not candy. At least the Frontier Butchers drop them now too... Link to comment Share on other sites More sharing options...
Keetsune Posted December 23, 2013 Share Posted December 23, 2013 (edited) Yesterday i sold 6k mods(yes it was pain to my eyes & fingers), and what i figured out: 1/3 of mods is SENTINEL mods and 70-80% of them is base skills which is all COMON RARITY, other 1/3% is warframe ablility mods 70-80% of them is also commons and only rest 1/3 is real mods which is alos 70-80% comons. I'm ok with current drop rate of uncomon/rare useful mods which is about 0.7% after all midcalculations. Leave this rates as it is but plz remove base skills of warframes/sentinels from drop, it's rly making me sick picking them up and to clean up my inventory after endless farm. My suggestion is to add fusion cores with 10x time less drop chance instead of them. Edited December 23, 2013 by Keetsune Link to comment Share on other sites More sharing options...
drunkpunk222 Posted January 8, 2014 Share Posted January 8, 2014 i sold 2k mods oh man,its take so much time, faster is to do some mission to earn money, and i have left 12k mods and growing Link to comment Share on other sites More sharing options...
Sumnus Posted January 8, 2014 Share Posted January 8, 2014 (edited) Agreed. Since you can no longer accidentally fuse your last copy of an ability mod, there's no need for them to drop anymore. While they can be used for maxing other abilities, cores can do the same thing, and are actually useful in other instances. It would just better the game. On the other hand, this has been suggested many times for many months, and has yet to be acted on, so don't hold your breath. Edited January 8, 2014 by Sumnus Link to comment Share on other sites More sharing options...
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