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[Game Mode Concept] High Level Content : Orokin Tower Challenge


DeadScream
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I had a dream last night and it was just like it could be a great addition to the game. 

concept

 

The players land on the roof of an orokin tower, and they will have to reach the lowest floor by passing lots of trials, with increased difficulty as they go deeper and deeper. 

 

I'm thinking about boss fights against a corrupted version of the bosses we already have ingame, but, you know, just like you will have to fight them all. 

Higher floor : Corrupted Nef Anyo (an orokin corrupted copy of the boss)
 

When you kill him, you can advance, but you will have to face hordes of enemies before the second boss, etc. 
Maybe some hard puzzles, parkour between some of them... 

T1, T2, T3

 

T1 : You will have to fight three bosses. 

T2 : You will have to fight these three bosses and three others. 

T3 : You will have to fight nine bosses. 

Maybe some rooms with multiple bosses ? 

The last boss would be Lephantis, as the ground collapses on the second phase it would make sense. 

Then you would reach the lowest floor, where you could find special rewards. But I really think this should be a really, really hard thing to do, with a guaranteed reward for the winners, but a need of being very well prepared before going into the T3. 


System for the tower keys

 

first option
As for corrupted dragon keys, they would be craftable with other orokin keys :

 

You would need three T1 keys to craft the T1 challenge, six T2 keys to craft the T2 challenge, and nine T3 keys to craft the T3 challenge.  

 

second option

 

The keys could be rare loots from all of the bosses we have ingame. 

 

 

Let me know what you think about this, help me improve it, bump the thread if you would like it to be implemented, etc ! 

Peace and love ninjas.

Edited by DeadScream
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