lonelydrone Posted December 28, 2013 Share Posted December 28, 2013 (edited) here are some mod ideas i'd like to share: GLAIVE (an possibly miter, you know to make it at least fun): "Ripper" = when your glaive hits a target, it stays with it for (depending on level) 1/2/3 extra slashes. basically the glaive stick into one single target and bam, bam, bam, bam then returns. It's utility would be for lvl40+ enemies or bosses. SWORD /DAGGER: (for the stealth lovers) (name up to discuss) = a just for the lols mod, which allows new, brutal and gory finishers on enemies that you steath kill. Lots of work for the animation team, but who wouldn't love to chop chop chop enemies from behind? BOWS: (For bow lovers, duh) "iron string" = this one is simple, increase arrow flight speed. RIFLES / PISTOLS (I repeat, pistols, all kind of throwing knives are out.) "active reload" = 15/30/45/60/75 % chance to immeadiatly reload after current mag reaches 0 bullets. "topshot" = x/y/z % of accuracy gain (to counter heavy cal, also expensive as hell and no polarity to avoid ultra OP rifles) WARFRAME: "enemy tracker" = scanner vision, but you know, without the scanner. so, what do you guys think? :D Edited December 28, 2013 by lonelydrone Link to comment Share on other sites More sharing options...
BestFarmerNA Posted December 28, 2013 Share Posted December 28, 2013 GINEEOIUS! Link to comment Share on other sites More sharing options...
InariOkami Posted December 28, 2013 Share Posted December 28, 2013 Nice Ideas :) Link to comment Share on other sites More sharing options...
lonelydrone Posted December 28, 2013 Author Share Posted December 28, 2013 thank you! :D Link to comment Share on other sites More sharing options...
zergla Posted December 28, 2013 Share Posted December 28, 2013 Question about active reload: do you mean that the clip/magazine/spiky pot refills instantly after emptying it? Link to comment Share on other sites More sharing options...
koolen Posted December 28, 2013 Share Posted December 28, 2013 nice ideas, i like particulary ripper, iron string and topshot, but the direct reload seems a bit powerful, it should be more like 15...75% to /2 the time of reload Link to comment Share on other sites More sharing options...
DCypherThis13 Posted December 28, 2013 Share Posted December 28, 2013 Yes, please. Link to comment Share on other sites More sharing options...
lonelydrone Posted December 28, 2013 Author Share Posted December 28, 2013 Question about active reload: do you mean that the clip/magazine/spiky pot refills instantly after emptying it? you make it sound like a magic refill, no, but almost. I imagined something like active reload of Gears of war (but without the bar and stuff) here's a vid: http://www.youtube.com/watch?v=ET4XCisT_YA Link to comment Share on other sites More sharing options...
lonelydrone Posted December 28, 2013 Author Share Posted December 28, 2013 nice ideas, i like particulary ripper, iron string and topshot, but the direct reload seems a bit powerful, it should be more like 15...75% to /2 the time of reload let me disagree, why? well: - I know a very few (to not say nobody) that lets their rifle mag go to 0 before reload. - I think its most use its with high lvl enemies, which will need more than one mag. - Sometimes when enemies suddenly surroun you, tell me you have never been killed while reloading (too many enemies, no energy). thank you for the feedback! :D Link to comment Share on other sites More sharing options...
lucio1019 Posted December 29, 2013 Share Posted December 29, 2013 I actually like these ideas. And I think some of them might work. But I dislike these two, because these two might create some serious problem about weapon balance. Reloading time is important in deciding which gun to use. And accuracy, well...I guess shoot in warframe is not the hard part. "active reload" = 15/30/45/60/75 % chance to immeadiatly reload after current mag reaches 0 bullets. and "topshot" = x/y/z % of accuracy gain (to counter heavy cal, also expensive as hell and no polarity to avoid ultra OP rifles) Link to comment Share on other sites More sharing options...
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