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Dojo Invasion & New Lab Idea & More!


MollAgdeduba
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That's my idea... sometime J3 Golem appears with an army of infested inside our dojo... we must defend it!

 

But that's not all! Sometime also corpus and greener attack our dojo!

 

INFORMATION ABOUT THIS:

 

1) Sometimes in dojo spawn the enmies with different level every time (sometime they could be "venus level" sometime "earth level" sometime "pluto level" or sometime higher level); they spawn in every room and ther's a count of enemies to kill (similar to extermination level)

 

2) Bigger is the dojo, more enemies will spawn (bigger in number of room & player inside the clan); i think it could be 15 enemies for each room constructed + 5 enemies per room for each people inside the clan!

 

3) If they are inside they don't make any damage to the dojo or to the decoration but just try to kill the player inside (clan member or person invited)

 

4) But we could make some defence! In every room there must be another stat similar to the decoration one. Other the decoration we could palce some defence. Ther's also a general stats for the dojo for place some "Mobile defence" that move inside the dojo following the player (similar to the ally grineer/corpus in the invasion)

 

5) Defence are searchable in a NEW LABORATORIES and are divided in 2 categories: "mobile defence" and "static defence" (or 2 laboratories one for each categories):

-MOBILE: are the best defence but they are the most vulnerable 

     * Dojo drone 1 - flying drone; shot enemy with his minigun (little prcision, high rate of fire and not to much dmg) 

     * Dojo drone 2 - flying object that shots the enemy with his gun (shot similar to railgun moa but very higher damage)

     * Dojo MOA 1 - A reinforced orokin MOA that shot  freeze ball and stun/stomp the enmies

     * Dojo MOA 2 - Laser moa

     * Dojo Sentinel - orokin version of a little Hyena with a machinegun or/and stomp power

     * Dojo Guardian - similar to grineer roller they go near enemies and make a shot similar to "excalibur power 4"

     * etc... etc...

 

-STATIC:

     * Security turret 1 - similar to corpus turret but shot normal bullet 

     * Security turret 2 - similar to corpus turret but shot toxic bullet

     * Security turret 3 - similar to corpus turret that shot laser bullet

     * Stun tower - shot spme electricity that stun the enemies inside (similar to power 1 of volt)

     * Laser tower - shot similar to flux rifle

     * Heavy tower 1 - grenade tower

     * Heavy tower 2 - missile tower

     * etc... etc...

 

6) at the end of the battle all the defence damged/destroyed could be repaired using some credits (and no resources or other), you don't need to repair each one defence cause you cand decide to repair the single one or all together

 

7) The level of denfence in each invasion in equal to the "noob enemies level" wich is invading! (it change everytime)

 

8) Enjoy!

Edited by MollAgdeduba
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