(PSN)Fbeast2 Posted January 10, 2014 Share Posted January 10, 2014 I was thinking that it would be nice to be able to combine characteristics and adjust percentages of a mod. One card per polarity and only be able to combine characteristics of that polarity. Limit them to a max of two per build and no duplicate polarity mods.. Just a thought Link to comment Share on other sites More sharing options...
Tulzscha Posted January 10, 2014 Share Posted January 10, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
leonvision Posted January 10, 2014 Share Posted January 10, 2014 I was thinking that it would be nice to be able to combine characteristics and adjust percentages of a mod. One card per polarity and only be able to combine characteristics of that polarity. Limit them to a max of two per build and no duplicate polarity mods.. Just a thought if i understand you correctly, you sound like you want to make dual mods from normal mods, completely defeating the purpose of dual mods from nightmare mode. Link to comment Share on other sites More sharing options...
(PSN)Fbeast2 Posted January 10, 2014 Author Share Posted January 10, 2014 if i understand you correctly, you sound like you want to make dual mods from normal mods, completely defeating the purpose of dual mods from nightmare mode. I want a nighmare mod where I get to chose what effect to apply to the card, and what percentage to apply to each effect Link to comment Share on other sites More sharing options...
leonvision Posted January 10, 2014 Share Posted January 10, 2014 (edited) I want a nighmare mod where I get to chose what effect to apply to the card, and what percentage to apply to each effect exactly, that's what i thought you mean, defeating the purpose of having dual mods from nightmare mode. edit: answer this, what is the point of having pre-defined dual mods when you can just create combos of your own from ANY stats? Edited January 10, 2014 by leonvision Link to comment Share on other sites More sharing options...
zerogear5 Posted January 10, 2014 Share Posted January 10, 2014 its a good concept but honestly adding that kinda depth would just suck. Knowing how devs think they would make the risk factor of combining them really high, I would hate to see something like that in game. Link to comment Share on other sites More sharing options...
(PSN)Fbeast2 Posted January 10, 2014 Author Share Posted January 10, 2014 Clearly you are having a hard time understanding the concept of Limit them to a max of two per build and no duplicate polarity mods I am suggesting having the ability to customize two cards in your build to the warframe you are using. I never thought anyone would think that you could make an entire build with wild card mods. All the current nightware mods would still be desirable because you still have 75% of the slots to fill. Link to comment Share on other sites More sharing options...
leonvision Posted January 10, 2014 Share Posted January 10, 2014 Clearly you are having a hard time understanding the concept of Limit them to a max of two per build and no duplicate polarity mods I am suggesting having the ability to customize two cards in your build to the warframe you are using. I never thought anyone would think that you could make an entire build with wild card mods. All the current nightware mods would still be desirable because you still have 75% of the slots to fill. i never said you could, the assumptions you make about people. besides, how do you explain the abitrary limit of 2 per build? and the fact if there are "wildcards" it would become the "first picked" mods, and nightmare mods are there only to fill the gaps, making them second rate. and please, there's a difference between "hard to understanding your concept" and just disagreeing with you. Link to comment Share on other sites More sharing options...
Cobalt313 Posted January 11, 2014 Share Posted January 11, 2014 The only adjustments to stats I could get behind would maybe be the ability to ratchet up and down a mod's strength between minimum level and current upgrade level, just so I don't need to fuse a new mod every time I want to use a certain mod on a frame that doesn't have quite enough energy to handle it. Link to comment Share on other sites More sharing options...
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