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New Mission Types


Obsydyn
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I was playing today, walking around as my slow, invincible Rhino, and it gave me an idea for a new mission type.

 

Escort.

 

Think of defense, but the Cryopod moves slowly across the map to the end.

 

I haven't exactly sorted out the little details yet, but it would be extremely difficult to do this on your own. These missions would have to be off to the side, meaning completing them was not necessary to move on to the next planet.

 

Basic idea:

 

A player is chosen (could be randomly selected, player initiated, etc.) to be the 'VIP'. This player is slowed considerably, cannot use powers, and can possibly use a sidearm while not moving. I'm not sure what the reason would be (again, details) but maybe they could be carrying some heavy load, or moving an large object. The VIP's teammates would have to protect them from enemies. If the VIP is downed/killed the mission would be failed, motivating the players to actually protect the VIP instead of leaving them behind and waiting at the end.

 

VIP:

 

The frame the VIP chooses could affect how they move through the level. A Rhino would obviously have a lot more protection against enemies, but is very slow. A Loki or one of the quicker frames would be able to move the object faster, at the expense of being more vulnerable to being downed/killed.

 

Teammates:

 

The teammates would have to constantly protect the VIP, as they slowly move through the level. New rooms could be added to tile sets that include player-activated mechanisms that allow the VIP to pass. Think of a drawbridge.

 

 

 

I appreciate any feedback, as well as any ideas about improving this mission type!

Edited by sheepdog1043
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