Namacyst Posted January 16, 2014 Share Posted January 16, 2014 Seeing how high the status chance on player weapons can go recently i wonder if you will buff the Sentinel Weapon status chance in the near future. Ranging from 1% to max 5% status chance is basically non-existant. Would be fun to build your sentinel as a debuff-support with a decent status chance. Thoughts? Link to comment Share on other sites More sharing options...
Zardust Posted January 16, 2014 Share Posted January 16, 2014 (edited) Would definitely be nice, considering all sentinel weapons except the Sweeper have pretty pitiful damage. Like so low that mods don't even really help. Edited January 16, 2014 by BLOODGAZMS Link to comment Share on other sites More sharing options...
00zau Posted January 16, 2014 Share Posted January 16, 2014 I'd like that as well. Pre damage 2.0, I used my 'Cube's DMR with shred and a full elemental build as a CC spreader more than a damage dealer (all the mods were rank 0-2), and was sad when 2.0 made it so that they basically have no CC ability. Maybe instead of an across-the-board buff, make the Wyrm and Shade weapons have high status chance to make up for their pitiful DPS compared to DMR and Sweeper. Link to comment Share on other sites More sharing options...
SlyBoots Posted January 16, 2014 Share Posted January 16, 2014 (edited) something, anything in that direction would be welcome. i still have all my sentinel weapons as debuff builds, going full damage was fun for a short while and then it got in the way of my fun. "oh, enemies... oh, they're dead." gimme sentinel (weapon) mods that drastically reduce damage and increase status chance to a similar extend. i want my wyrm to drive doing things at a slow and steady pace into the unwashed enemy masses with its cold stare sweeper. Edited January 16, 2014 by SlyBoots Link to comment Share on other sites More sharing options...
Pure Posted January 17, 2014 Share Posted January 17, 2014 sentinels are supposed to be lesser than the player. most of their stats are 10% of what the player has. health, damage, etc. it only makes sense for their status to suck to. Link to comment Share on other sites More sharing options...
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