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My Collective Ideas And Improvements For Warframe.


Heavenshaker
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Ok. So. I wanted to pull all of my other ideas from other threads, mash them together and make them into one neatly organized thread so that, hopefully, Dev's will read it and maybe ONE of my ideas will make it into the game I've currently been playing and really starting to like.

 

1. The Repository

 

The idea for this came for when I explored my clans dojo, which already was fully built. I started looking around and couldn't find something that just about every game that has a clan, guild, etc etc has, a community banking system. So, here's my idea. Keep in mind I already know that the vault is still an idea for the game that (I think) the dev's have mentioned. This idea only expands on it.
 
Have a room, that is buildable inside your dojo, where members of the clan can contribute unused or needed materials in order to facilitate expansion of said dojo. Right now it is extremely tedious and counter intuitive to go to each individual item to contribute materials in its production, almost to the point where I don't even want to waste the time to go try to find all the items in my dojo that are needing to be built. It's a hassle when it should be fun.
 
Do one of two things:
 
(1)Include the buildable room and delegate a few people in production of clan buildings, rooms, etc. 
 
(2)Placing items in locations throughout the dojo becomes visible in the Repository whereas to all be controlled within the Repository. Meaning, walking up to the panel within the Repository opens a window that the Leader or a person delegated to do these tasks can see all buildings, rooms, and objects in the process of being created or needing materials to be created, much like what we already have in the personal foundry.
 
But with either option I envision a room where members of the clan can walk up to a panel, vault door, or maybe a stone figure with it's mouth of hand open and donate X amount of Y item (with a side by side panel of the materials available for donation). Then the person delegated to do the tasks for construction can use the materials. 
 
Base materials (Not counting inflation for number of members in clan) required to build:
 
200,000 Credits
100,000 Alloy Plate
100,000 Salvage
50,000 Rubedo
30,000 Circuits
30,000 Ferrite
1,000 Control Modules
100 Gallium
100 Morphics
20 Orokin cells
 
Why so many? Because the idea is for it to be a TEAM effort. Not just one person contributing ALL of the materials. You're apart of a clan, act like it.
 
2. Sentinel Restore Gear Item for new Clan Dojo research
 
It sucks when it gets destroyed. Sometimes you don't even notice it when or how it even happened. Or something the main culprit of it being blown up are the very frustrating stun locks. I'm looking at you napalm guise....So, what's the easy fix here? A blueprint of course!
 
 
Build requirements:
1,000 Credits
1,000 Alloy Plate
300 Rubedo
100 Circuits
2 Control Modules
 
60 second builds pl0x.
 
3. The Control Room
 
So, I've seen a thread or two on here about having clan halls be like a meeting room instead of seeing the same screen over and over. Why not have a room with a big pedestal that displays the solar system. In my head I imagine it like something from a star wars hologram thing. Dimly lit room with most of the light coming from the pedestal.  Optional spawn location from login? Would make the clan dojo more..Homie... for lack of a better word. Like, hey, I logged in, this is where I my Tenno lives. Would be a very nice and welcome change of scenery. At Least in my opinion.
 
Build requirements:
100k Credits
30,000 Alloy Plate
8,000 Circuits
8,000 Rubedo
10 Orokin cells
 
4. Defend the Dojo!
 
So, my idea here was just to add something new and hopefully fun to the dojo.  Once the clan has reached, lets say for the sake of the discussion, 30 members, you become on the radar of all enemy factions in the game. As clan membership increases it should be directly proportional to the chance of the dojo being attacked by a faction.
 
After taking into consideration of the feedback in my initial thread, this is was workaround for players who had large dojo's but the collective feelings from the clan were against it. A buildable device from the labs which attracts them to your dojo enabling the game mode and additional rewards.
 
Biolab: [Neural Distress Frequency]
 
Chemlab: [Grineer Distress Beacon]
 
Energylab: [Corpus Distress Beacon]
 
Totally optional and not forcing players to defend their dojo. So, players that want a peaceful place, can have it. Players that want that additional Warzone and have to upkeep their dojo, can also have it. Win/Win.
 
 
5. The Poker Table
 
Why? Because sometimes a tenno just needs to relax and have a game of cards with his mates. Credits and Platinum are able to be wagered. I didn't include mods because that would give unlimited trades daily. hurr durr just losing over and over on purpose to trade items. Buildable table to be placed in a room. Seats up to 5.
 
6. Squad Finder
 
Instead of line after line of "Hosting...." Why not have a side panel inside the recruiting panel (A panel within a panel op?! PANELCEPTION!) displaying a couple things:
 
a). What type of run it is.
 
b). How many are in the squad already.
 
c). What frames the host would like/accept
 
d). Any special/last notes the host wishs to impart ie 60 minute Survial, 40 wave Defense, going for X part or Y key etc etc etc.
 
e). A GOD DAMN KICK BUTTON ALREADY
 
 
 
So, it is my hope that at least one of these ideas make it into the game. Like'em? Hate'em? Tell me why.
Edited by Heavenshaker
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Ok. So. I wanted to pull all of my other ideas from other threads, mash them together and make them into one neatly organized thread so that, hopefully, Dev's will read it and maybe ONE of my ideas will make it into the game I've currently been playing and really starting to like.

 

1. The Repository

 

The idea for this came for when I explored my clans dojo, which already was fully built. I started looking around and couldn't find something that just about every game that has a clan, guild, etc etc has, a community banking system. So, here's my idea. Keep in mind I already know that the vault is still an idea for the game that (I think) the dev's have mentioned. This idea only expands on it.
 
Have a room, that is buildable inside your dojo, where members of the clan can contribute unused or needed materials in order to facilitate expansion of said dojo. Right now it is extremely tedious and counter intuitive to go to each individual item to contribute materials in its production, almost to the point where I don't even want to waste the time to go try to find all the items in my dojo that are needing to be built. It's a hassle when it should be fun.
 
Do one of two things:
 
(1)Include the buildable room and delegate a few people in production of clan buildings, rooms, etc. 
 
(2)Placing items in locations throughout the dojo becomes visible in the Repository whereas to all be controlled within the Repository. Meaning, walking up to the panel within the Repository opens a window that the Leader or a person delegated to do these tasks can see all buildings, rooms, and objects in the process of being created or needing materials to be created, much like what we already have in the personal foundry.
 
But with either option I envision a room where members of the clan can walk up to a panel, vault door, or maybe a stone figure with it's mouth of hand open and donate X amount of Y item (with a side by side panel of the materials available for donation). Then the person delegated to do the tasks for construction can use the materials. 
 
Base materials (Not counting inflation for number of members in clan) required to build:
 
200,000 Credits
100,000 Alloy Plate
100,000 Salvage
50,000 Rubedo
30,000 Circuits
30,000 Ferrite
1,000 Control Modules
100 Gallium
100 Morphics
20 Orokin cells
 
Why so many? Because the idea is for it to be a TEAM effort. Not just one person contributing ALL of the materials. You're apart of a clan, act like it.
 
2. Sentinel Restore Gear Item for new Clan Dojo research
 
It sucks when it gets destroyed. Sometimes you don't even notice it when or how it even happened. Or something the main culprit of it being blown up are the very frustrating stun locks. I'm looking at you napalm guise....So, what's the easy fix here? A blueprint of course!
 

 
Build requirements:
1,000 Credits
1,000 Alloy Plate
300 Rubedo
100 Circuits
2 Control Modules
 
60 second builds pl0x.
 
3. The Control Room
 
So, I've seen a thread or two on here about having clan halls be like a meeting room instead of seeing the same screen over and over. Why not have a room with a big pedestal that displays the solar system. In my head I imagine it like something from a star wars hologram thing. Dimly lit room with most of the light coming from the pedestal.  Optional spawn location from login? Would make the clan dojo more..Homie... for lack of a better word. Like, hey, I logged in, this is where I my Tenno lives. Would be a very nice and welcome change of scenery. At Least in my opinion.
 
Build requirements:
100k Credits
30,000 Alloy Plate
8,000 Circuits
8,000 Rubedo
10 Orokin cells
 
4. Defend the Dojo!
 
So, my idea here was just to add something new and hopefully fun to the dojo.  Once the clan has reached, lets say for the sake of the discussion, 30 members, you become on the radar of all enemy factions in the game. As clan membership increases it should be directly proportional to the chance of the dojo being attacked by a faction.
 
After taking into consideration of the feedback in my initial thread, this is was workaround for players who had large dojo's but the collective feelings from the clan were against it. A buildable device from the labs which attracts them to your dojo enabling the game mode and additional rewards.

 
Biolab: [Distress Pheromone] (But space has no air..how can they smell BECAUSE F* you that's how.) :D
 
Chemlab: [Grineer Distress Beacon]
 
Energylab: [Corpus Distress Beacon]
 
 
 
Totally optional and not forcing players to defend their dojo. So, players that want a peaceful place, can have it. Players that want that additional Warzone and have to upkeep their dojo, can also have it. Win/Win.
 
 
5. The Poker Table
 
Why? Because sometimes a tenno just needs to relax and have a game of cards with his mates. Credits and Platinum are able to be wagered. I didn't include mods because that would give unlimited trades daily. hurr durr just losing over and over on purpose to trade items. Buildable table to be placed in a room. Seats up to 5.
 
 
 
So, it is my hope that at least one of these ideas make it into the game. Like'em? Hate'em? Tell me why.

 

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