PenutReaper Posted January 24, 2014 Share Posted January 24, 2014 Okay, so defence gives some cool rewards but I see two changes that I feel would improve the rewards and encourage people to play for longer games. The first idea is simple enough, make defense rewards stack. The second idea is instead of offering plays an item or the ability to continue, why not offer them an item if they leave and a different item is they stay. I look forward to answering your questions and hearing your feedback. Link to comment Share on other sites More sharing options...
KijaJouteh Posted January 24, 2014 Share Posted January 24, 2014 This sounds good. +1 Link to comment Share on other sites More sharing options...
StevangarCronox Posted January 24, 2014 Share Posted January 24, 2014 Hmm. That is an interesting idea. Offer one item for extracting and another for staying. The item for staying choice would only work if you survived those next five waves I would imagine if it was implemented. Maybe that reward would still stack with the extraction reward. Hmm. Link to comment Share on other sites More sharing options...
LordMidnightX Posted January 24, 2014 Share Posted January 24, 2014 what if instead, to differentiate it from survival more, every 5 waves you get a choice of 3 different rewards true you would only get one reward, but you would get many more options Link to comment Share on other sites More sharing options...
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