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Slight Grades Make Jumping Difficult


Qeveren
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Not sure if this has gotten more prevalent since update 7, but I'm noticing a lot of areas where a slide grade or incline in the surface one's Tenno is moving over causes the jump button to trigger a front roll instead. That's... pretty aggravating, honestly. :)

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yes, I think it has to do with the fact that the movement physics are constantly checking for solid ground under the tenno, which then activates the roll if you are moving in any direction with a gradient (Because you are moving, and constantly "In contact" with the ground). I think adding a period of time, say, a tenth of a second, before checking to see if a tenno has touched the ground would resolve this issue.

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