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Draukios
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I re-wrote this after seeing how terribly written it was after getting some rest.

Here's a few problems I had with the warframes themselves:

Warframes don't feel responsive with the volume of the footsteps and other miscellaneus being so quiet, I use sound alot to judge where I am and how far I'm moving, along with my sight.

Without a skill tree or unlocks to make warframes more powerfull even a level 30 warframe is weak, I get no sense of power from my Warframes anymore, I feel like I'm using mods as crutches. A seperate unlock tree for Warframes using the old buffs, like health, shields, and sprint speed, while keeping powers as "cards" would still allow you to add new powers and keep the warframes from feeling so weak.

I have quite a few problems with the powers as they are, some powers are completely useless compared to others, I'll elaborate further later, I'm getting tired again.

A few things about weapons that bother me:

There's no smoke or effects on the barrel from prolonged fire, I can't tell if I just fired it or not.

Apparently there is on my Lex but not on my Gorgon or Braton, that or the smoke disappears before the muzzle flash fades away. This made me wonder why Physx isn't being used on the smoke, making it linger and be affected by everthing around it would look great.

There's no sounds for the mechanical parts moving, or the shells being ejected, and the actual shells hitting the floor.

There isn't any difference in sound when you're being shot at, there's no crack sound from the gun being fired in your direction, or the whoosh from the round flying by your head.

Edit: The music in the levels was stuck on 1 track on that session, I noticed the new music after restarting.

The music in some of the levels doesn't fit, half of the time it's the track I expect when I'm in an infected level.

And I rarely hear some of the music I really like, when I'm clearing out an area I want those heavy percussion sounds, I don't want to listen to some guy clearing his throat.

Overall they just don't fit this game most of the time.

Maybe I'll add a list of suggestions at the bottom later on.

Edited by Draukios
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TL;dr is at bottom for you impatient types.

New player, haven't played much so first impressions. Also, don't jump down my throat about for not having played more, the devs will want the impression of the layman, because they want to pick up and attract customers...and keep them.

While the setting and concept are all very attractive, the gameplay more in-depth than expected for a F2P FPS, and the multiplayer and powers fun and easy to use, it feels like it's...bleh.

More specifically:

1- It's too easy. I'm sure it's been mentioned before, but most situations can be easily solved by liberal applications of bullets, so adding in superpowers, a plethora of health pickups and other players to help out pretty much lets you steamroll everything. I think a lesson can be taken from

Dark Souls here, a game mainly popular for its wonderfully high level of challenge. If you challenge players and give them the tools to overcome, through their own grit or detirmination or whatever, they will love it. You've built the tools, but not the challenge.

(That's not to say artificially upping enemy health is the solution, btw. I'd recommend a wider variety of enemies introduced earlier in the game. I know the enemies are clones, great way to work mechanics into story, but it doesn't help the samey feeling)

2- It's too repetitive. I love that you're going for random generation of levels, that's something we need more of to keep gameplay fresh, but it looks like you draw from the same small tileset over and over. It gets to the point that I may be moving forward through a level and I think I'm backtracking, heading through all-too-familiar areas. Worse, on missions with no objective indicator, like extermination missions, it's too easy to get entirely lost, very fast.

3-Everything unlockable feels superfluous. Hey, I know this all stems from the too-easy problem listed above, but for your monetization I think it matters enough to be its own thing. When every problem can be solved with your starting weapon there's no reason to dish out dough for new weapons or warframes except to satisfy a one-time curiosity, especially when the costs are so high most players might only ever grab one new one.

I get that the high credit prices are to drive players to buy with platinum, but if they don't want to play long enough to get those credits in-game then

there's dissatisfaction with the core gameplay mechanic, and that's a problem.

Look. I know nobody likes these wall-of-text problem listings, so how about some solutions:

-More variety in enemy types. We need creatures that require strategies to beat, ones that work well alongside their friends, healers, enemy

warframes, big bots with flashing kill-me lights. We need lots of these, and early, so that you can catch and keep the player's attention.

These might be in the game already way farther on, but I haven't seen it yet, and I'm getting bored enough that this'll slip off my watch list fast.

-More variety in level sets. We need the rooms to have features that make us stop and regard them as worth our attention rather than another quickly sped-through tube in the obstacle course. They're neat so far, sure, but there's nothing in them to make any notable save for mission objectives.

-More specialization in warframes. We want these to feel different when we get to them. You went to the trouble of making a multitude of ways to deal with combat (powers, stealth, guns, melee,) yet guns just trump all this. Every character feels like a guy with a gun and some cooldown powers...plus a sword that's underpowered and hard to hit with. What about the guy that plays entirely through powers? Who sucks with a gun and requires clever power usage to win, or the stealth-only killer who dies fast but hits hard in melee? Or a bruiser type who has bonuses in close combat? (Of course these would require the warframe's gunplay ability to be nerfed for the non-gun specialists. Not that that's a terrible thing.)

Make a guy who is the ultimate soldier, with a mini-gun arm of great power and deployable cover/turrets.

Make a guy who crawls on the ceilings to stalk his foes and silently clear out a ship.

Make a guy who uses his mind to throw enemies around like a jedi.

Make them suck at other things. Make hybrids between these types. You get the idea.

Way way TL; dr

Not hard enough, needs variety in enemy types, level design, warframe types. Suggestions within.

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Did warframes actually ever sound metallic or robotic? I've been playing on and off since last December and my impression were always that they felt and responded like warm playdough. Though lore-wise they're not meant to sound mechanical, since the suits are like bio-organic material or something.

Ash's Shuriken is also really good though, 1000 damage for each use. Problem is the aiming is funky. Bladestorm suffers from something similar, high damage but glitchy.

Edited by Tangerine
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Warning!! Wall of text!!

Thanks for warning them in advance bud. :D

But... They have to scroll down past the wall of text to see your warning.

1- It's too easy.

The bosses are interesting later on, but that's solved with MORE BULLETS. What about a part system, different helmets, shoulders, arms, chassis, leggings, boots, all with different stats and looks, it would help with replayability and the samey feeling.

Maybe some parts that don't take damage but reduce overall health, some with shields, maybe even one that absorbs bullets, it would make where you aim important.

2- It's too repetitive.

I agree with you, after awhile it gets tiring. I thought the extermination missions had indicators, but I haven't played any of them after update 7.

3-Everything unlockable feels superfluous.

I'm still using my Cronus and Excaliber for everything, I've tried the other warframes and weapons and they're terrible in comparison. (In my opinion)

Look. I know nobody likes these wall-of-text problem listings

Welcome to the wall-of-text thread. This is supposed to be read by the devs, I would think the more information the better.

-More variety in enemy types.

My reply to,"1." sort of covers this.

-More variety in level sets.

From what I can tell the level generator uses parts and mashes them together, if they add new parts it wouldn't be so bad.

Make a guy who uses his mind to throw enemies around like a jedi.

My suggestion for Mag would actually fit that description

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Did warframes actually ever sound metallic or robotic?

I swear I heard metallic footsteps in one of the builds, I was trying to think of sounds for movement, it feels wierd running around in big hulking exoskeletons and barely making any noise, with exception to some of the more stealthy warframes.

Ash's Shuriken is also really good though, 1000 damage for each use. Problem is the aiming is funky. Bladestorm suffers from something similar, high damage but glitchy.

The problem with Shuriken is that it uses the same amount of energy as Slash Dash and only hits one target, I can kill as many as 20 enemies if they group up.

Edited by Draukios
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