Pythadragon Posted February 3, 2014 Share Posted February 3, 2014 (edited) Top: Boar prime, 15 shots. Bottom: Akbronco, many shots (not sure). Both: All shots taken from ~15 meters measured with a waypoint. The pellet impacts appear to have nonrandom predictable patterns and the aim appears to be off. Shotguns are currently bugged to only show 4 impacts regardless of pellet count. I suspect that there are 'invisible pellets' that are not appearing that consistently impact on the opposite side of the crosshair. Either way, I surmise that we need a fix for either: 1. incorrect aim point for shotguns 2. invisible pellets displaying correctly Secondarily, I believe that pellet spread should be more randomized. Currently distance from aimpoint is randomized, but not angle. Edited February 3, 2014 by Pythadragon Link to comment Share on other sites More sharing options...
-10no-Dark Posted February 3, 2014 Share Posted February 3, 2014 That's really interesting find. And yeah, it needs to be fixed... Link to comment Share on other sites More sharing options...
Eric1738 Posted February 3, 2014 Share Posted February 3, 2014 i think it's just graphic issue... could be improved, but fine this way Link to comment Share on other sites More sharing options...
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