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Pythadragon

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  1. The current situation is that when you're in the air and your crosshair is X degrees below the horizontal, you will perform a groundslam instead of an air melee. I often find myself accidentally doing groundslams instead of air melee. It is also impossible to use air melee to attack an opponent at a lower elevation than you because it automatically becomes a ground slam. -- Other commentators have suggested a simple hold melee for groundslam option. Therefore: hold melee while on ground = charge attack hold melee while in air = ground slam tap melee while in ground = melee
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