AfroGamerNinja Posted February 6, 2014 Share Posted February 6, 2014 If so, do you use the Aviator (less damage while airborne) mod? Link to comment Share on other sites More sharing options...
ZBreaker Posted February 6, 2014 Share Posted February 6, 2014 (edited) Having a blast. Doesn't need aviator. Turbulence is plenty. Dive bomb needs some work. Tornado is a great cc. And her flight type skill is so addictive. She is not for dps though. Also tornado is magnetic soooo ya Edit: she is very floaty when she jumps Edited February 6, 2014 by ZBreaker Link to comment Share on other sites More sharing options...
Admiral_Nicksalot Posted February 6, 2014 Share Posted February 6, 2014 Fun frame hope they won't Nerf her lol Link to comment Share on other sites More sharing options...
SillyCowsy Posted February 6, 2014 Share Posted February 6, 2014 She is fun and that is all that I can say. Link to comment Share on other sites More sharing options...
Rabidbluedeath Posted February 6, 2014 Share Posted February 6, 2014 Also tornado is magnetic soooo ya DE said you could change the element of the tornado by shooting it with different effects. How well does this mechanic work? Can someone tell me? I'm not buying her so it will be a few days before I find out. Link to comment Share on other sites More sharing options...
EricL1986 Posted February 6, 2014 Share Posted February 6, 2014 I was hoping she could float/hover If so, do you use the Aviator (less damage while airborne) mod? No point. Link to comment Share on other sites More sharing options...
Zedera Posted February 6, 2014 Share Posted February 6, 2014 how much damage are you going to take when zooming around at high speeds? The grineer have a hard enough time hitting a grounded target if you're moving too fast. Now make them arch their backs and do that to you when you're flying. Link to comment Share on other sites More sharing options...
ntrHeZ Posted February 6, 2014 Share Posted February 6, 2014 DE said you could change the element of the tornado by shooting it with different effects. How well does this mechanic work? Can someone tell me? I'm not buying her so it will be a few days before I find out. Exactly as said, but it dosent work if you are not hosting. Link to comment Share on other sites More sharing options...
EricL1986 Posted February 6, 2014 Share Posted February 6, 2014 Exactly as said, but it dosent work if you are not hosting. Where do you shoot? Link to comment Share on other sites More sharing options...
ntrHeZ Posted February 6, 2014 Share Posted February 6, 2014 Where do you shoot? In the tornado. And im not sure, but i see tornado ignite from napalm's dot. Link to comment Share on other sites More sharing options...
Bearssi Posted February 6, 2014 Share Posted February 6, 2014 (edited) Jumping with her makes me "hmm when am i going to land?!?" a bit less float or ability to maneuver towards the ground would help, tbh in my opinion the float is unnecessary. Edited February 6, 2014 by Bearssi Link to comment Share on other sites More sharing options...
MoyuTheTrinity Posted February 7, 2014 Share Posted February 7, 2014 Jumping with her makes me "hmm when am i going to land?!?" a bit less float or ability to maneuver towards the ground would help, tbh in my opinion the float is unnecessary. i think they made her floaty on both the rais and the fall right? maybe they should make her floaty on only the fall Link to comment Share on other sites More sharing options...
Zorex Posted February 7, 2014 Share Posted February 7, 2014 There are two reasons why Aviator is hilariously useless: 1. You're not going to be in the air long enough for it to even remotely matter. 2. When you are in the air, you go ridiculously fast (Tail Wind), meaning nothing can realistically hit you anyway. Sure, you can buff Tail Wind with duration, but point 2 still applies - nothing will hit you. Even if we ignored the speed, you can't change the direction of Tail Wind while it's activated, making for a straight flight path which seems to be the hardest for enemies to deal with (as opposed to flying around in circles or what have you, where their shots is more likely to hit you somewhere in your path). And if you reduce the duration of Tail Wind, you're going to have the problem that it's extremely hard to time repeated uses of it just right to not just fall down. Somewhat related thread (shameless plug): https://forums.warframe.com/index.php?/topic/173135-tail-wind-use-while-active/ Link to comment Share on other sites More sharing options...
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