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Corpus Enemy Ideas And Alternatives


spysweeper242
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Some enemy ideas:

 

Multi-purpose crewman:

Hp:400

Shields:500

Tactics: Front line grenadier

Weapon:  strongly nerfed puncture based penta

Appearance: Purple crewman with a alternate no helmet skin

Abilities: All of the capture target ones.

Notes: Cannot attack while invisible and is a extremely rare enemy.

 

"Blessed" Crewman

Hp:500

Shields:600

Tactics: Front line melee

Appearance: Metallic gold crewman with no helm alternative.

Weapon: Dakra

Abilities: Sun beam ( Same as alad V's) with 100% fire proc.

Notes: Will not spam Sun beam and appears as a rare occurrence.

 

 

"Blizzard" Crewman

hp:400

Shields:600

Tactics: Long ranged sniper

Appearance: Crewman with artic camo.

Weapons: Cold based Phage

Abilities: Frost bomb

Notes: Only appears in tundra tilesets.

 

Enemy alternatives: These are alternate skins for enemies that switch randomly:

 

Alad V: Red robe and zanuaka has a exact opposite skin to the harvester.

 

General Sargus Ruk: red energy and very dark red armor with a skull like helmet.

 

Nef Anyo: No helmet with a crosshair sight on eye.

 

Tyl Regor: Slightly less bulkier lancer armor.

 

Butcher: Face mask

 

Enemy mechanics:

 

Snipers: can take quick and charged shots

 

Qaud- enemies: Will rarely stick to walls and pounce on you like a hyena pack member.

 

Melee: Can do quick, heavy and for Tyl regor slide attacks.

 

Ranged: Roll ability

 

Ancients: Will rarely grab and throw you knocking you down.

 

Thoughts?     

 

 

 

 

 

   

 

 

   

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2nd. I did not mention phage only dakra.

 

"Blizzard" Crewman

hp:400

Shields:600

Tactics: Long ranged sniper

Appearance: Crewman with artic camo.

Weapons: Cold based Phage <----------------------------------------------

Abilities: Frost bomb

Notes: Only appears in tundra tilesets.

 

 

I don't think you understand this game.

 

 

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