Onihikage Posted February 12, 2014 Share Posted February 12, 2014 There's never more than one instance of the mouseover sound. Other sounds, such as "scroll" or "place mod" play every time the valid event is fired, and they just overlap, but if the mouseover sound is still playing, subsequent triggers won't play the sound until the first one finishes playback. It kind of breaks immersion with the UI, is all I'm saying. If I sweep the mouse across a bunch of buttons, I'd like to hear one instance of the mouseover sound for every element that I moved the mouse over, you know? It's small, but it's been like that for quite for a while, so I thought I'd say something about it. Link to comment Share on other sites More sharing options...
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